Meeting at an inn: Take two (1266 words)

jjcomet

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Hello again. And thanks for all the previous feedback on my first submission. I changed the genre from a direct cut of my work to a short story, and worked on changing from a passive voice to an active one. I am still unsure about the placement of commas: is it a coordinate adjective or a cumulative adjective? See, I did do some research. Enough that my eyes are spinning.
Anyway, here is my effort. And as always, comments welcomed.

Meeting at an inn:

Welcome reader to the world of Fälgorna. A wondrous world where the brave of heart, foolhardy, and innocent live. Dragons soar the skies searching for treasure. Demons gate to and fro snatching victims, and duels vie for the affections of maidens. Yet, hidden in a pall of secrecy, downright despicable deeds also occur.

A rescue mission materializes due to one such evil act. Starting in the city-state of Rush, a small kingdom carved by the edge of a sword. Here, two longtime friends walk through the capital streets, towards their appointed meeting. Though there is a vast difference between them, the ease of their comradery is every present.

Garym Alandras, having the look and air of a swordsman, politely listens to Vaust prattle on about the inn before them. His blue eyes take in the jetted, half-timbered, upper floors, similar to dwellings visited in various mountainous regions. An open window on the main level allows the sound of patrons, and an occasional scrape of a chair, to be heard over the commotion of Rush. While the pleasant aroma of a cooking fire and a fine meal dissipates the surrounding stench, making Garym’s stomach growl.

A round sign: The Brass Shield Inn, hangs on the stone wall between the window and the wooden door. Vaust spins in place before the sign, her long dark hair floats about her shoulders, showing the tips of her pointed ears. She holds out her hands in a way of presentation.

“Did I mention the food here’s great? Nothing fancy, but prepared by someone who’s traveled. Gathering spices, herbs and whatever else,” waving her hands about, “to make eating here a treat.” The energetic female spins again, receiving looks of confusion from a few citizens. Vaust calms down, acting if telling a secret, “And those shields hanging around the fireplace, ha! All have some kind of battle damage on ‘em.” With a look of knowing she grins at Garym, “You just have to see it, and then there’s the claw from a green dragon.”

“Ah, Vaust?” Garym interrupts, realizing she has once again forgotten what she is doing, as is her way. In feign frustration he runs a hand through his blond hair, “Care if we go in, so I can see for myself?” Pointing a finger at the door.

“Oh, what? Enter? Why didn’t you say so?” Smiling, she pushes on the door handle, “You’re so considerate.”

Those inside notice a petite female glide effortlessly through the opening. She blinks her silver, almond shaped, elven eyes adjusting to the interior. The attractive elf casually surveys the customers before taking a few steps towards the bar. A human male follows her, blotting out much of the light through the doorway.

Garym, while closing the door, notices a flash of blue at the nearby table. Over his shoulder he comments to Vaust.

“Didn’t you say something about blue being the color to look for?”

“Yea?”

“What of this cloak on this chair?”

Vaust spins around, tilting her head to peer around her larger companion, looking at the chair.

“That’s Astrin’s cloak,” she states with interest. Vaust slides behind Garym and the chair, climbing on the bench against the exterior wall.

Garym drapes his own green cloak, reflections of his ranger days, over a different chair. Before sitting, he adjusts his two sheathed blades out of the way with an automatic motion. Both acquired during his days adventuring with Vaust.

Those watching realize the two swords have different scabbards and hilts. One blade forged from the green metal of a meteor. The second crafted from a blue crystalline substance; causing one to think the weapon will shatter instead of slice. The warrior carries both blades with an undercurrent stating he knows how to use them exceptionally well.

“There’s the wall with all those shields,” Vaust mentions with contained excitement. Garym assesses the assortment across the room. As told, all have various forms of damage upon them. From embedded arrows and spear heads, cleft edges, to one tower shield with a fist size hole through the middle. “And that round shield on the mantle, see what it’s sitting on?” Garym directs his view to the large green claw. “The owner, Kurtis, used his share of the dragon’s hoard to open up this place.” Vaust pauses a second, “Notice those three rents across the front of that brass shield? Made by that dragon.” Garym can easily envision the adult green clawing at the shield, having confronted a red, and two white dragons.

“Ha,” Vaust whispers, “there's our recruiter, Astrin. He’s also a noted member to the arcane academy, here in Rush.”

Her introduction coincides with the appearance of a middle-aged male, easily moving around the corner of the bar. A pleased smile shows on Astrin’s face, and in his green eyes, as he approaches them carrying a wooden platter with delectable appearing food. A mouthwatering aroma of the tray’s bounty surges over the table, moments before it is set about.

“Welcome to the Brass Shield Inn, Garym. My name, as I’m sure Vaust has told you, is Astrin Hennten, and I’m currently in need of some help. But please, as my newest guest here in Rush, allow me to offer you a fine meal and drink.”

A red-haired waitress steps to the table, expertly balancing two beverage trays. Astrin deftly takes control of one; containing a foaming clay pitcher of mead, two empty cups, and a third filled with wine. Remaining in his serving role, Astrin asks.

“Is there anything else either of you would care for?”

Not standing on ceremony Vaust busily slices off portions of ham with her byknife, placing the meat on her plate. “Good for now, though will need another drink during the meal.”

“I’m fine for now thanks,” Garym states, filling both cups. His stomach hungry for the delicious smelling fare.

“Please,” Astrin flourishes a hand in the direction of Vaust, indicating her start, “enjoy the meal, Garym.” He tosses his blue cloak and black hat on the bench beside the ravenous appearing elf. With his foot, Astrin adjust the chair so he can sit.

Garym serves a plate of his own and is impressed, nodding in their host’s direction. Vaust takes a quick drink, before smiling over her cup at Garym.

“Told you the food here’s good.”

“True, true.”

Delighted in hearing the complements, Astrin fills his plate. Inwardly, the dark haired mage with a stylish goatee, equates what he sees of Garym. Deducing that to what Vaust has spoken about the ranger/psionicist. As with all who willingly venture through ancient castles, deep caverns, and forgotten cities, there is a wildness in that person’s eyes which is recognizable. It is something perceived, not tangibly viewed. The wild, hard edge aura upon the two before him speaks volumes as to the horrors they have encountered.

“So, Garym?” Astrin begins. “With your accompanying Vaust here, it means you’ve agreed to hear my proposal for a rescue mission.” He looks between the two, “Before I get into the details I’m expecting another person, hopefully by tomorrow, who has a direct connection to this endeavor.” Taking a drink of ale. “Vaust, you remember the color to find me?”

“Sure,” she points down to his cloak.

Suddenly Astrin becomes still, having a faraway look, instantly drawing Vaust and Garym’s attention. Then the mage relaxes, smiling as the door opens behind him. “Looks like we’re going to need another plate,” he comments.

Vaust quickly stands, excitedly pointing a finger at the person closing the door.

“Holy demon sh*t! He’s blue!”
 
First of all, meeting at an inn is the one of the most--if not the most--overused trope in medieval fantasy. I remember that Swords and Sorceries Magazine used to have a list of stories that they’ve seen too much, similar to the ones that Clarkesworld and Strange Horizons have, but medieval. They deleted that, but I copied the beginning on my blog:


1.Stories that start in a tavern;

2.Stories that start in a tavern and a stranger comes out of nowhere offering a mission to the protagonists;

3.Stories that start in a tavern and a stranger comes out of nowhere offering a mission to the protagonists, and this stranger is obviously the villain.

Something that I would add here: Your RPG. (and the beginning of your story sounds like one)


That put, I’d say that the first paragraph is to be erased. And I think you diminish your chances of publication if you try to sell this piece to a Publisher that specializes in medieval fantasy, like Beneath Ceaseless Sky for instance.


[Welcome reader to the world of Fälgorna] I’m not sure if the phrasing here is right or wrong, but it sounds weird to me. I’d write something like “Welcome, dear reader, (…)” and I’d link “Falgorna” to the next phrase with a comma.


[The second crafted from a blue crystalline substance; causing one to think the weapon will shatter instead of slice.] I’m no expert (the phrase below my nickname tells that) but I don’t think a semicolon is appropriate here. The second sentence depends on the first.


[Astrin adjust the chair so he can sit.] Maybe “adjusts”?


[Taking a drink of ale.] This form is not correct for a dialogue tag. Maybe “he takes a drink of ale”?


[“Didn’t you say something about blue being the color to look for?”] When do they mention that? Not before this sentence… And this is important because the ending punchline revolves around that.
 
I see the seeds to a great sword and sorcery story here. It does not work for me as a short story, but would work as the first draft of the start of a longer story. The character of Vaust comes across very well, but the others are cyphers. Sadly, for all the description of the food and the shields, I don't have a good picture of the tavern itself.

There are minor grammar issues and several rapid POV switches. These create detachment from the action and should be thought out carefully.

Those inside notice a petite female glide effortlessly through the opening. She blinks her silver, almond shaped, elven eyes adjusting to the interior. The attractive elf casually surveys the customers before taking a few steps towards the bar. A human male follows her, blotting out much of the light through the doorway.
POV switch. What happens with this is that I no longer feel I'm traveling with the group but I'm an observer watching things on a stage. It creates a detachment from the action.

A round sign: The Brass Shield Inn, hangs
Commas are more common: A round sign, "The Brass Shield Inn", hangs

Vaust spins around
The word "spin" has been use too often.

Those watching realize the two swords have different scabbards and hilts
POV switch, causing detachment.

“And that round shield on the mantle, see what it’s sitting on?” Garym directs his view to the large green claw. “The owner, Kurtis, used his share of the dragon’s hoard to open up this place.” Vaust pauses a second, “Notice those three rents across the front of that brass shield? Made by that dragon.” Garym can easily envision the adult green clawing at the shield, having confronted a red, and two white dragons.
Separate paragraphs for different speakers is best.

with the appearance of a middle-aged male
At this point, the use of adjectives and adverbs began to grate on me and intrude on my enjoyment of the story.

Astrin deftly takes control of one
This too.

Delighted in hearing the complements, Astrin fills his plate. Inwardly, the dark haired mage with a stylish goatee, equates what he sees of Garym.
POV switch.

“Holy demon sh*t! He’s blue!”
I did not understand why the story stops here. It was not particularly significant for me.

Great job coming back to rewrite. Keep going!
 
With the commas, just imagine yourself reading the story aloud and think about where natural pauses would fit. For example, you could say 'Welcome, reader, to the world of Fälgorna'

"and duels vie for the affections of maidens"
It's not the duels themselves that vie for the affections of maidens. Try 'Duels are fought over the affections of maidens'

"Starting in the city-state of Rush, a small kingdom carved by the edge of a sword"
This isn't actually a sentence. It's a bit difficult to explain here, but try googling the concept of subjects and objects in sentences.
You could say 'We start our story in the city-state of Rush, a small....'

"In feign frustration"
'Feign' is a verb not an adjective. But you could say 'feigning frustration'

“Care if we go in, so I can see for myself?” Pointing a finger at the door.
Again, 'Pointing a finger at the door.' doesn't hold up as a sentence (see subject/object). It should be 'he says, pointing a finger at the door."

Similarly,
Taking a drink of ale. “Vaust, you remember the color to find me?"
Would be better:
He paused to take a drink of ale before continuing, "Vaust, you remember..."

I don't want to be pedantic, and ultimately the story is the important thing, but the little grammatical errors tend to trip up the reader. Once you clear those out of the way, the reader is free to enjoy the narrative.
 
I've only got time for a drive by, so take cover.

I'm not bothered by a start in a Inn, if it works it works, there are no writing rules as far as I'm concerned.

There were too many characters introduced with poor POV control, and head hopping for me. So it was too much and confusing by the end. I keep interaction to a small number of characters at a time even in a busy scene, for clarity and control.

Not every action needs to be listed, let your characters breath and live and less of the puppet master please.

I had tense issues in the section, or too many ings when dealing with actions.

You had heavy description with telling, that slowed the flow. Set the scene, and an Inn should be easy to do and focus on the storyline, which will be why I read on. Description is interesting, but not key to why I read, but a story is.

That's it, I'm out of ammo and in a cloud of gun smoke and a shriek of tyres, I'm out of here.

Later and keep at it.
 
I found this easier to read than the previous work. I did not have to push myself to read through it.

Demons gate to and fro snatching victims, and duels vie for the affections of maidens. Yet, hidden in a pall of secrecy, downright despicable deeds also occur.
Now, I would think demons snatching victims is a despicable deed. This probably needs to be reworded, unless there is a legitimate reason the demons snatch victims, like as a punishment for a crime.

“There’s the wall with all those shields,” Vaust mentions with contained excitement. Garym assesses the assortment across the room. As told, all have various forms of damage upon them. From embedded arrows and spear heads, cleft edges, to one tower shield with a fist size hole through the middle. “And that round shield on the mantle, see what it’s sitting on?” Garym directs his view to the large green claw. “The owner, Kurtis, used his share of the dragon’s hoard to open up this place.” Vaust pauses a second, “Notice those three rents across the front of that brass shield? Made by that dragon.” Garym can easily envision the adult green clawing at the shield, having confronted a red, and two white dragons.
I read this as Vaust is the only speaker. If that is the case, you may want a second paragraph starting at "Garym can easily-".

Delighted in hearing the complements, Astrin fills his plate.
The tense issues. The story appears as present tense. I badly need to work on this so I am not a good one to comment, however I would think since present tense the sentence would be better in a way like "Astrin fills his plate as he hears in delight the complements."

A rescue mission materializes due to one such evil act. Starting in the city-state of Rush, a small kingdom carved by the edge of a sword. Here, two longtime friends walk through the capital streets, towards their appointed meeting. Though there is a vast difference between them, the ease of their comradery is every present.

Garym Alandras, having the look and air of a swordsman, politely listens to Vaust prattle on about the inn before them.
The reoccurring plot in a fantasy dark age or medieval setting. It is used a lot, but you are writing it for a reason. If you still like it, the odds are others still like it. The story still has so many different ways it can go.

Garym drapes his own green cloak, reflections of his ranger days, over a different chair. Before sitting, he adjusts his two sheathed blades out of the way with an automatic motion. Both acquired during his days adventuring with Vaust.

Those watching realize the two swords have different scabbards and hilts. One blade forged from the green metal of a meteor. The second crafted from a blue crystalline substance; causing one to think the weapon will shatter instead of slice. The warrior carries both blades with an undercurrent stating he knows how to use them exceptionally well.
The head hopping/point of view issue. The chapter seems mainly in the point of view of Garym, probably the main or one of the two main characters of the story. It switches in the inn to the others there noticing the two swords. This doesn't bother me, but then I am having a problem of doing this. However, there is plenty of writing about this, including here in Chronicles, about it being confusing and bad. My biased opinion would be to minimize it. Read other opinions about this though. The head hopping didn't bother me reading your story. It didn't bother me years ago when I read Lord of the Rings; in fact, it didn't stand out with me.

You seem to me to be developing the characters well (at least Garym and Vaust), and it is an easier read. Although it's irritating to hear it needs another editing, it is getting better and something enjoyable to read.
 
Thanks everyone;
Still a lot of work to do. The 'starting at an inn' routine is over-used, and will work on the POV flipping.
Yep, a lot of work to do.
 
I have no problem with the characters starting at an inn. However, the way the inn is described and the setting makes it feel very much like a D&D, computer-game type fantasy world and not something based on historical reality. That's fine if that's the kind of book you want to write, but it's something to be aware of (an actual medieval inn would be pretty different).

I would definitely cut the first two paragraphs, though, and start with the characters talking. There's no need to "zoom in" on them; you might as well get straight into what they're doing.
 

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