I beg your pardon? Is "MMF" something associated with you?
Check the thread title.
My "critique" was simply that worldbuilding, character design and other off-page creative writing can create more problems than they solve. So, while you might see it as debatable whether a cyborg has enough reserves to live normally, the readers may find that problem a little unconvincing. And the author doesn't really get to debate the reader.
With respect, readers don't encounter the ideas separate from the world building. They accept the logic of the world if it is internally consistent. A writer can make almost any idea convincing if they can get the reader to suspend their disbelief.
There's nothing inherently unconvincing about the idea that a cyborg can survive for less time without food than a human for the reasons stated, which is what I'm suggesting. It's my job as writer to convince the reader by creating the conditions within the story - worldbuilding 101. From my perspective, since it's based on how things work in the real world, I have some backup. There's all kinds of reasons, in world and out why someone might choose to become a cyborg knowing they have limitations (and by limitations, I mean, can only go 2 days without food as opposed to two weeks).
You, personally, might find it uninteresting or feel constrained by it, but that could be because you're encountering it out of context or, possibly haven't thought about the potential of the idea.
Readers buy into stories, and, if they're well told, they'll suspend their disbelief. Things that are rooted in the real world require less work to suspend disbelief.
To see how far disbelief can go - look at the recent Everything, Everywhere, All at once - a universe with Hot Dog fingers? Travelling between multiple universes by riding on butt plugs? Black Hole Bagels? Even the most ridiculous idea can be made compelling and emotionally affecting if done right.
I think we fall in love with our little ideas, and are encouraged to do so by the way SFF writing is talked about. But the point is to write a compelling story that is served by the details, not write details and then bend a script around including them
With respect, I never said that it forms the entire basis for a story or that the idea came first or was the main focus of the story. It's a constraint on the character that tackles a bugbear of mine about how robots are depicted in fiction. It's existence in the story has ramifications for the internal world logic, and suggests possible plot points. The idea generates other ideas. You don't have to bend a story around it. I'm not talking about bending a story idea.
Having said that - one of the greatest and most lauded stories in comics history comes from an idea - What if Superheroes lived in the real world. Ideas can generate story, that's the point I'm making.