I'm kinda curious what everyone makes of these old gems that I for one grew up on. I made a point of racking my brains a few years ago and trying to collect a few other adventure gamebooks I had borrowed from school or the local library way back in my younger days to add to my own.
And I do fancy writing one of my own, and I'm curious if anyone has ever tried their hand at that?
And what would people like to see in a new adventure game book if one was made that had it's own system for combat and so on?
I for one much preferred the paragraph style layout used in "Fighting Fantasy" and "Way Of The Dragon" or "Grail Quest" or "Lone Wolf" and others over "Choose Your Own Adventures" and the numerous copycats that used a full page, but not really all the page. But I think I'd have to come up with my own combat system so as to not step on any ones toes. I'm also thinking that the average 400 paragraph totals might be a bit low for replayability, and I think if it was doubled it might offer a lot more scope for storyline and gameplay.
And then there's the artwork. Who could forgot how gorgeous the artwork usually was?
And I do fancy writing one of my own, and I'm curious if anyone has ever tried their hand at that?
And what would people like to see in a new adventure game book if one was made that had it's own system for combat and so on?
I for one much preferred the paragraph style layout used in "Fighting Fantasy" and "Way Of The Dragon" or "Grail Quest" or "Lone Wolf" and others over "Choose Your Own Adventures" and the numerous copycats that used a full page, but not really all the page. But I think I'd have to come up with my own combat system so as to not step on any ones toes. I'm also thinking that the average 400 paragraph totals might be a bit low for replayability, and I think if it was doubled it might offer a lot more scope for storyline and gameplay.
And then there's the artwork. Who could forgot how gorgeous the artwork usually was?