Plus, as we've seen, these programs are able to do better than many artists. Not all, but a lot. I've spent a lot of time looking at art and sculpture and paintings, etc, and yea, most artists are nothing special, you could even say they're generic.
Interestingly, I've been looking through Artstation and vintage book covers recently and the big takeaway for me is how much better and less generic the art is than Midjourney. Even stuff that might be thought of as generic. Take this by Bill Siencewiczczczcz (i can never spell his name right).
It is the kind of piece Midjourney would do - character in front of a circle is a design trope - but this is so much more interesting than MJ. The pose. The different techniques. The composition. The dynamism. Fantastic.
or this by Boris Vallejo:
Midjourney would struggle to produce a completely imaginary monster, even with a visual prompt. And that pose? Forget it. Unless the thing exists within its database of known objects it won't create it. And trying to create the same character in each image? currently impossible.
Now that's not a bad thing, and they certainly have trained to draw/paint that way, but there's hardly an original thought out there.
That really is nonsense. There is certainly a lot of copy-catting, but each artist brings something of themselves to the artwork. Artists like Chris Foss, John Berkey, John Harris, Frazetta, Chris Moore, Bruce Pennington, Robert McGinnis, Colin Hay, Frank Kelly Freas, Moebius, Giger, Peter Mohrbacher, Laurie Greasley, Geoff Darrow, Syd Mead, Ralph McQuarrie, Robert McCall, Roger Dean, Vincent Di Fate, Vitaly Bulgarov, Angus McKie, Alfred Kesner etc. all have distinct styles that have set the visual standard for their generations.
They learn the correct technical skills and often duplicate styles they like the look of, it's copying and iteration.
That isn't true. No one artist has the exact same style, with the exception of forgerers and animators. Even then, house styles have great variation between them.
This isn't much different than the various AI that can just smush and tweak and create art virtually indistinguishable to all save the professionals themselves. In today's world, this makes it a matter of mass production.
You even said yourself that when this was first seen in the places you frequent, they were wow. Only after saturation and analysis did they lose their magic, and that's a place most readers would never reach.
How about the mechanic example? That wasn't a silly argument by your own standards. A mechanic is a person with the skills to do something you can't do, yet requires no creativity, only understanding. If a robot could do that cheaper, you wouldn't go paying a mechanic to fix your car.
What will happen is the same as book covers now. Authors without an eye for design will produce images that seem stunning - but like when photoshop first came out, everyone's will soon look the same and then only those who pay for a decent artist will have an edge in the market.
Hollywood looks crapper than ever with the biggest budgets they've ever had.
One of the problems of filmmaking is that many directors lean so heavily on technology they've forgotten the basics - lighting, editing, composition. Watching Star Trek Picard or SW: Obi-wan for example the lighting is terrible - no keying, poor separation of characters from the background, generic design, poor framing, poor blocking. These are the consequences of relying on CGI to fix on-set errors.
However, in other respects, Hollywood has never looked better in terms of realism and effects, thanks to cgi concept art. We have so much photorealistic work out there it, it goes unnoticed now to see someone jump off a small building and land on the floor causing a crater. Everything is spectacle now.
Technology introduces trade offs: CGI looks photorealistic, but the physics are wrong; we have almost-real-life 8k 60 fps movies with incredible costumes that suffer from the soap opera effect. As close as CGI can get, it never quite captures film. Increasingly filmmakers are returning to practical effects.
Technological advances happen on an exponential curve. I suspect AI art will be the same, it made a big splash at first, we'll see incremental improvements but it will never quite get there.