It had Dances with Wolves' plot.
The third film in the series will have an Avatar/ Smurfs crossover .
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It had Dances with Wolves' plot.
To address the initial question, I don't think that true worldbuilding detracts from plot and characterization, rather it supports them. Going a little deeper, I suspect that the concern is not with worldbuilding per se, but with CGI and special effects and the amount of time and effort put into creating a stunning visual image. Specifically with Avatar, I find that it did not have a very deep world. For comparison, look at worlds created for Harry Potter or for Avatar: The Last Airbender TV series. Both had fascinating worlds that added to the plot and characterizations.
To address the initial question, I don't think that true worldbuilding detracts from plot and characterization, rather it supports them. Going a little deeper, I suspect that the concern is not with worldbuilding per se, but with CGI and special effects and the amount of time and effort put into creating a stunning visual image. Specifically with Avatar, I find that it did not have a very deep world. For comparison, look at worlds created for Harry Potter or for Avatar: The Last Airbender TV series. Both had fascinating worlds that added to the plot and characterizations.
Yes, perhaps. But I don't think this is a creative decision. Rather it is a sign of risk aversion within the industry. Each installment's success is determined by the customer's enjoyment of the previous one. This offsets the inevitable decline. Yes, prioritization of world building makes it easier to churn out future product (default plotlines are easy to come up with and can be wedged into the existing world).Going back to the question raised by the article, do SFF storytellers now prioritise world-creation more than they did, in the hope that this will let them exploit their creations for longer (through more films or books)? Is the idea of the series or franchise now the base level for ambition in a way it wasn't before?
I think the worldbuilding for ATLA is a good example of what you said at the start of your post (my bolding). It served the characters and plot superbly. But I don't think it's a great example of "pure" worldbuilding as such: the division of the world and population into the four bending styles just seemed artificial and unrealistic to me (especially given that two of them, air and water, had tiny populations). But no one really cares about that when they're caught up in the story, and it might be that a more "realistic" world might have overcomplicated that. Plot and character have to take priority.
No shocks there. Still doesn't make it any good.
I read it was well behind where it should be. Only $35M first night.Avatar Way of the Water appears to be scoring big box office numbers.
Although not quite a classic, Mark Kermode's review of it, with Mayo, is pretty entertaining. So at least something good came from the film. (It's on the channel 'Kermode and Mayo's Take' if you want to peruse it.)No shocks there. Still doesn't make it any good.
I would have thought it was two groups:I would guess there are 9 basic groups reacting to AWOTW.
Like the message, like the visualization of the movie
Like the message, don't like the visualization of the movie
Like the message, don't care about the visualization of the movie
Don't care about the message, like the visualization of the movie
Don't care about the message, don't like the visualization of the movie
Don't care about the message, don't care about the visualization of the movie
Don't like the message, don't like the visualization of the movie
Don't like the message, like the visualization of the movie
Don't like the message, don't care about the visualization of the movie
The main groups driving sales are probably
Don't care about the message, like the visualization of the movie
Don't care about the message, don't care about the visualization of the movie
Like the message, like the visualization of the movie
Like the message, don't care about the visualization of the movie
The first Avatar movie got off to a slow start, but kept going strong for a long time after that. Might have to wait to see how it goes. The length is long for theaters but not bad for home theaters. There are a lot more big screen TVs around now than there was 10 years ago.
I would have thought it was two groups:
Want to see movie.
Don't want to see movie.
Most people are unaware that a SF movie even has a message, unless it is one designed to hit you over the head.
Just like other expensive cartoons.The star of Avatar Way of the Water is not the actors . It's the special effects and Amazing, stupendous, grandiose epic scenes. .
Just like other expensive cartoons.
Off topic but I have found the visuals of wildlife documentaries have improved, eith rare or hard to film moments caught on camera. But not necessarily the overall quality as many of them now jump from place to place and species to species. Which gives you some wow moments but doesn't draw you in as much. Not unlike CGI.There is, surely, a large demand and interest for actual natural history documentaries, a la BBC Bristol and David Attenburgh, which has continued to produce ever better quality output no?