A Nuclear Pulse Drive Ship to a Nearby Star - What does the crew experience in terms of acceleration?

Logan Selmes

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As far as I know science fiction authors have stopped talking about Bussard Ramjet starships the way they used to (Vinge, Niven, etc.). That idea is compelling but probably not realistic. Apparently, a recent study has shown that drag would beat any thrust created. It doesn't make all those stories bad, in fact that's some of the best fiction I know of. It just means writers are going back to the drawing board for the next-most-feasible thing.

One that seems very possible and has actually been tested in real life with success (small-scale) is nuclear pulse propulsion.

You use fission or fusion or fission-fusion or even antimatter-nuclear "pulse units" to push against a shock-absorbing pad which accelerates an attached crewed module on the other side of the plate. You can get a good small percentage of the speed of light. With some artistic license, let's say you can get up to 15% accounting for the fact you have to brake at the halfway point and maybe even later if you brake using solar sail, magnetic sail, or both.

Simple version: You're attached to the top of a dinner plate and bombs keep going off under the plate, which sends you faster and faster in a given direction.

For simplicity, you're going 15 LY between 2 stars which should take you about 100 years at 15%, right?

Problem is that (if I understand correctly) for both the first and second half of the flight, you're not under constant acceleration to simulate gravity. Instead it's a steady pulse, which means you might need spinning modules to simulate gravity for crew.

I'm trying to wrap my head around this. A few ideas:

1) The pulses are timed closely enough that the crew gets the sensation of a constant simulation of some level of gravity?

2) If you're in a non-spin crew module you're basically floating around in between nuclear pulses that jolt the "downward wall" towards you every time? (This seems like it would be very annoying.)

3) Even if you're in a spinning module, every time the drive pulses, you still feel the jolt, because the pulse is suddenly accelerating the entire ship? (Still annoying.)

In essence, it's an elegant, workable concept even for long-distance travel, but it seems hilariously uncomfortable for the crew, perhaps even more so than relying entirely on simulating gravity with spin instead of with acceleration. Unless I'm getting something wrong. Thoughts?
 
1. You should pick the scenario that you want in the story
2. 1G is a lot of acceleration (and strain on the ship). I don't know that a realistic ship is going to get that for a sustained period.

If I were writing it, the journey would have boost and cruise phases. In the boost phase the centrifuge is locked in place and the bombs are detonated in a chain so that a decently constant acceleration is achieved. This will be low, say 0.1 G or lower. In the cruise phase the ship is traveling at cruise speed and the centrifuge is deployed. Towards the end of the journey we get back to the boost phase except that we slow down now and insert into orbit.
 
1. You should pick the scenario that you want in the story
2. 1G is a lot of acceleration (and strain on the ship). I don't know that a realistic ship is going to get that for a sustained period.

If I were writing it, the journey would have boost and cruise phases. In the boost phase the centrifuge is locked in place and the bombs are detonated in a chain so that a decently constant acceleration is achieved. This will be low, say 0.1 G or lower. In the cruise phase the ship is traveling at cruise speed and the centrifuge is deployed. Towards the end of the journey we get back to the boost phase except that we slow down now and insert into orbit.
Good ideas here.

You can only take a set amount of pulse units (let’s say 2 kilotons yield each) with you so you might as well use them rapidly at the trip’s start so you can get to coasting and start spin modules.

And if you mainly use magsail/lightsail to brake you don’t even need to save a whole bunch of pulse units for the second half of the trip.
 
Project Orion [in the 50s and 60s] was planning on Forces of 100G for uncrewed missions and 2 - 4 G for crewed ones.
 
Project Orion [in the 50s and 60s] was planning on Forces of 100G for uncrewed missions and 2 - 4 G for crewed ones.
I've seen a lot of recent (last 10 years or so) websites about this concept, for whatever reason. I was familiar with it back in the 70's.

A lot of people discussing it always leave out the consideration that if you provide a pulse every 1-2 seconds, giving 2G accel, you ain't standing for that.
 

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