I am glad to see this thread resurface on the board. Since I posted that initial post, I have purchased the game and have beaten the game once through. I am in the middle of playing it again with a clean slate but, this time, building up the characters in a different manner and spending more time on some of the mini games, such as the casinos and completing the Monster Pit (isn't the dialog in that section hilarious?).
Yeah, I admit that I was a little worried about the main character not being voiced, but, after playing it, I am glad he doesn't talk. It keeps him a little more asexual for both genders of players, you know? Besides, it works as a great counterweight for the amazing voice acting of the supporting cast. It is hard to believe that the Japanese version of the game didn't have any voices. Apparently, voice acting isn't as important to the average gamer in Japan as it is on the Western front.
The first time through, I named the Hero as "Chase," and his main weapon throughout most of the game play was the boomerang. In the current playthrough, he is named "Roric." Here is the trivia question to end all trivia question in regards to the Dragon Quest/Warrior franchise: What is Roric referencing? Hint: it is, in part, a reference to the boomerang.
The game is, to date, the best RPG I have played on the Playstation 2 sytem. I appreciate the fact that the game is solid and fully realized in every sense. It may not attempt to offer as much various forms of gameplay as other games, such as FFX-2, but not a single element of the game works by accident.
The storyline is very standard, but, instead of that working against it, the game feels like a classic fantasy novel. The story is engrossing and, daring to hint at a spoiler, I couldn't wait until the Hero pushed open those church doors....
I just completed a thread in the Film board mentioned the Belly of the Beast archetype in hero quests. The Belly of the Beast represents the greatest challenge that typically places character-altering stresses on the main character both on the physical plane and on the inner conflict or growth level. After conquering the Belly of the Beast, the hero would be forever altered (often matured) from the type of person he/she/it was before entering the trail.
What is The Hero's greatest trial in Dragon Quest VIII?
I am not asking, by the way, in simple hopes to strike up a discussion. I seriously am having a hard time remembering which point of the game would be considered the Belly of the Beast. I know I will slap my forehead the moment someone mentions it. There is a siren going off on the tip of the proverbial tongue at the moment.