Creating a fantasy land

hellborn

Litriture butcher
Joined
Dec 21, 2005
Messages
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I dont know how usefull you will find this but when i write fantasy i come up with the basic concept and then i draw a map of the land its set in, i lable towns and villages even the ones i may never use in my story and i lable places of intrest such as ruined castles and magical areas.

I find the map helps me to make the universe more real and gives me places to mention in passing to give the story more realism.

Give it ago and letme know what you think
 
Re: Creating a fantsy land

I have made a map myself ( can't post it, as mentioned in other threads). It's good to make several vrsions, and to write a short story around all the main villages. I 've included some of the info in my extracts (http://www.chronicles-network.com/forum/8553-the-chronicles.html?highlight=chronicles ), they might a help you out a bit, a later version of my maps might help you more, but I'm still working on it
 
Re: Creating a fantsy land

I think this is a fantastic idea, and quite a few published authors I've read could benefit from this to avoid problems in the flow of the story. Let's do some practice. Obviously we can't actually build a map here online, but we can create a mental picture.

Here's what we need:
1. A world: someone needs to come up with a basic world-building premise with information such as; pre- or post-industrial, mythology based, something to work from.
2. Once we have the basic premise, we all will create a short description of a town/city in that world - giving important information like religion (each town can be as different from the others as we want, as long as we all follow the basic premise), areas (poor, rich, religious, mercantile, etc.), types of people and such.
3. Give physical descriptions - based at the bottom of a mountain range, on a river, in the midst of a barren plain...

Ok kids, you have your assignment - run with it!
 
Re: Creating a fantsy land

Usually, I make a map very early on, if not the very first thing. It's not just a matter of figuring out where your characters are at any given time, it's also a matter of working out your geography so that you know what the climate and the landscape is like from place to place, and from there go on to develop the various cultures, etc. I think it was Tad Williams who once said, "Geography is destiny."


And the map doesn't have to be pretty enough for publication. So long as it's clear enough and detailed enough to help keep track of things -- and to stimulate ideas (maps are very good for that), it serves its purpose.

I've led a few workshops on world-building, and one of the first things I do is get everyone to participate in making a map. Then I start asking questions about what it all means. Where should we put our cities? What kind of society would develop here in the desert? What are the consequences of living in that little land-locked country over there? The answers to all these questions provoke further questions. Pretty soon, we're discussing things that no one in the group has thought about before.
 
Re: Creating a fantsy land

When trying to get published, does one send a map in with the manuscript or not?

I start out drawing the basics of the map, plotting the places I do know about and shading in some of the terrain. Over time I add in the details that might pop up (such as names, lakes, rivers, and so forth).
 
Re: Creating a fantsy land

Personally I think a map is invaluable - not least because it allows for the introduction of realistic detail to the story that could easily be missed without it.
 
Re: Creating a fantsy land

Prefx said:
When trying to get published, does one send a map in with the manuscript or not?

When submitting a complete manuscript you could, I suppose, as part of the back matter. Although it's the words that will sell your story, and an editor might not want something extra to keep track of before the book goes into production.

Anyway, I suspect an experienced fantasy editor can tell if you've done your homework to that extent or not, whether or not he/she actually sees the map.
 
Re: Creating a fantsy land

I'll include it like LOTR and the Bible, in the back. I also want to make an encyclopedia with loads of extra info, sketches, maps and all...
Jeez, I'll know what to do the next fifty years...
 
Re: Creating a fantsy land

I think a map would be invaluable to make sure there is no major mistakes in the plot like sending the charecters in one direction with there destination lying in the other.

I would like more maps in books it helps give a sense of scale and helps understanding as long as they are not overlly complex
 
Heh heh. This is why I prefer to set even fantasy in the real, contemporary world. The maps already exist, so that I don't have to make them.:p

Seriously, I do like to have an idea where my characters will be at all times (probably part of my OCD), and I attempt to set anything on this planet in landscapes that already exist, and I feel that it is important to get the geography correct if I do this. Other writers have done this, some very successfully (Tim Powers, for one) and others not so successfully (Clive Barker, who desecrated the place I grew up by using it in a novel and then screwing up the geography). In light of this, perhaps it is wiser to set stories in an invented world, but it's something I simply don't like to do.

But, yeah, maps are a good idea, I think.
 
But making the maps is fun. Particularly now that it can be done (and undone, and redone) so easily (and attractively) with a good drawing or mapping program.
 
I've no doubt that it is fun, Kelpie. I'll have to give it a try sometime.:) I used to make maps all the time when I was a kid, but they were always of places in the real world. And goodness knows my dad instilled a love of maps in me when I was young. Sometimes he'd get out the world atlas (we had a really good Britannica atlas that came with our encyclopedia set) and we'd spend a couple of hours just playing with the maps.
 
Yes, well, perhaps I should have mentioned, as one obsessive/compulsive personality to another, that making up maps of imaginary places can also be addictive.
 
making a map is great, I made several copies , and I must say I am getting the hang of it. I kinda won and lost the war against the scanner, I could scan them, but can't put the fyles on notebook to send them to this forum
 
I remember at Junior School age spending hours making maps, then later adding stories to them. It was great fun, putting in the various geographical landscape that would accomodate the animals in my stories...:)
 
Re: Creating a fantsy land

Are the maps to be made first or do we still go with the 3 suggestions which you made, kelpie?


Not those first ones Cornelius...but I do have some that I made back in the 1980's. These are mostly based on stories that I wrote and also maps of a special piece of countryside here, where I spent many hours walking. Adding notes to it of where I saw or heard special birds, animals or trees.
 
Do you mean the three sample questions I gave as things that can come up during mapmaking, Rosemary, or are you confusing me with dwndrgn and her three numbered points?

I certainly do believe that fantasy writers can benefit from asking these and questions like them very early in the writing/worldbuilding process. It doesn't have to be the first thing. Mapmaking is one way to stimulate those questions, and for most of us a comparatively easy and fun way to do it. (If you don't let yourself get too distracted designing compass roses and sea monsters, which I, alas, have done more than once.)

But there are plenty of other starting points that a writer can choose, according to her/his background and interests. Tolkien, as we know, started with languages, because languages were his obsession. (I tried this one time, and lacking his background it was a lot of work. A lot of work. To judge whether this was a success or not, you would have to read The Hidden Stars. As far as I'm concerned, the jury is still out on that one.)

During the same class where Tad Williams made that remark about geography and destiny (though it might not have been original to him), he set us all an exercise that used a different method. Members of the workshop were divided up into groups of three, and told to come up with two vastly different concepts -- like a feudal society, and a group of people living in boats on a river -- and combine them into a single culture to be used as the background of a hypothetical story. We had 15 minutes to brainstorm within our groups, figure out as much as we could, and then be prepared to answer any questions that Tad or other class members might ask about how our society would function and survive. The group that I was in chose a post-apocalyptic underground society scenerio (suggested by someone mostly interested in SF), combined with a society looking backward into the past like Numenor during the years of its decline (three guesses who suggested that one).

The groups that concentrated on coming up with a story synopsis, instead of simply laying the groundwork for a story yet to be told, were totally stumped when it came time to answer any questions. (And, which amused everyone, had all come up with almost exactly the same kind of First Contact story.) The groups that followed Tad's instructions were amazed by how much could be accomplished during the 15 minutes. Not that we had worked out and had ready the answers to every possible question that might conceivably be asked -- which naturally would have been impossible, even if he had given us a week -- but that based on what we did have we could extrapolate an answer on the spot. (In other words, fake it, but much more successfully than we would have imagined possible after 15 minutes work.)

Taking this anecdote for whatever you think it is worth, you can draw your own conclusions about what we all learned about worldbuilding during that exercise.

I went away with the idea that this was a very effective technique -- but I still like starting with a map much better because ... well, I did mention that I enjoy making maps, didn't I?
 

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