A question about prologues

Personally, i think that Prologues are a way of giving the reader a taste of whats to come, bring them into the world you have created with action. You can also foreshadow an event that will happen later: a few snowflakes at the beginning can foreshadow that your characters will get caught up in a blizzard. However, the readers only understand its significance later. Leave the history and heaps of information untill they are relevant in telling the story and let it unfold as the characters experience it.
 
just a question wouldn't the application of information only be neccessary when refering to it e.g. character uses some form of magic , while their chanting the spell , an explanation of the magic's, use, origin ect is given, once the explanation is finished the character casts the magic and the action and events then continue
 
If you mean in a prologue, I'm not sure it applies. If in a scene in the body of the story, it's not that often that one has to explain the origins, etc. of magic; one has to be more concerned with their effects on the world (consequences of casting the spell, how it changes characters' interaction with the world; it can't make things too easy, or it becomes a simple answer and you lose all narrative tension).

To me, prologues should serve some purpose: either to intrigue the reader with something that may not be returned to until much further on in the narrative, to jolt the reader into an entirely different world by giving such a strange yet plausible scene that the reader is immediately aware "we're not in Kansas anymore, Toto", or, as said, to display a character in a particular light (that may not, necessarily, be the final view of the character; it may be used to mislead, with a different view of the character developing before the tale is over; though this takes considerable skill and planning to pull off). In other words, it's something that couldn't be done in the body of the book proper without damaging the overall structure of the narrative. And keep it brief. Long prologues can work, but they're notoriously tricky. Avoid infodump like the four horsemen all rolled into one. If the prologue isn't absolutely necessary to make the story work, it shouldn't be there.
 
iansales said:
2. Avoid "As you know, Bob" conversations, where one character tells another character something they already know simply in order to get the reader up to speed.


wat about a taunt from an antagonist

eg. the character prays then the antagonist says something like "why do you do that?" "dont you know it doesn't exist"

or should conversations like that be avoided
 
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