Worst Anachronisms?

Originally posted by CynVision
What I've noticed is that them Goa'uld walk through 'gates and don't fall down when they come out the other side
Well, if you think back to WTSG at the end of series 1 and SL at the start of series 2, Teal'c and the other Jaffa are able to stand perfectly still, even JUST pre-sensing, the massive acceleration/deceleration of hyper-speed travel in a ha'tac. So a paltry gate jump must be easy for them, given the power of the accel/decel on the humans.
 
Originally posted by P'Teppic
Well, if you think back to WTSG at the end of series 1 and SL at the start of series 2, Teal'c and the other Jaffa are able to stand perfectly still, even JUST pre-sensing, the massive acceleration/deceleration of hyper-speed travel in a ha'tac. So a paltry gate jump must be easy for them, given the power of the accel/decel on the humans.
I just reviewed that ep the other night. I find that pretty funny. How the heck to they do it?

I think Jack's fall at the deceleration in WTSG is a bit that's supposed to mirror something done in the movie Spaceballs. Yes, I broke down and got that on DVD. Oy! Painful to watch at age thirty-two when I first saw it at age 18... Apart from the fact that Bill Pullman is so cute in it! Ahem. In the Spaceballs movie the Rick Morains character of the Dark Helmet goes ass over teakettle into a console.

It's also an MGM film. So I guess it's "in the family" and they can do that all they want. :D

Don't know if Peter DeLuise was around SG-1 Season One but his dad is in Spaceballs, too. So it's a cool pop culture connection...

If this inclusion *wasn't* intentional, someones subconsious was working overtime... and it's still funny to point out. :lol:
 
What is the link between all these various DeLuise people in SG-1 (and others)? :erm:
 
I also noticed when zooming in on one of the medical readouts in the infirmary, that there was a eye-candy display for the "DeLuise Algorithm" or similar...
 
...or on DVD freeze-frame or single-frame step-advance... ;)
 
Normally I would be doing it to get the best snap-shot for a website, but occassionally I will see something and think "did I really see that"?:eek:

...such as the "DeLouis Algorithm", or the iris/gate standard footage being played mirrored to normal, or checking if the iris is closed whilst the vortex occurs
 

6) Why didn't an incoming vortex un-bury the buried gate on (many worlds)?

This is a good one. I hadn't though about it before.

As for the 'point of origin' glyph and Stargate navigation, there is already a long thread about this here, but I was lost after reading the first page of it.

Originally posted by CynVision
maybe a better theory [to explain the frosting] would be that they are "molecularly tempered" to 'gate compression? I just can't believe that wormhole travel has no lasting physical effect whatsoever. I'm reminded that auto shops take transmission casings and other parts, heat them up and then plunge them into a liquid nitrogen bath of sorts.

There is a special property of glass and metal alloys which toughens them by heating and cooling (Annealing). I would advise against Gate travel if it produced that effect in human beings though. :eek:

I'm sure that the visual effects and scenic art crew on the Stargate have just as much fun with the readouts and displays that other shows do. (Star Trek does it all the time.) It makes their days more interesting. They think that no one will ever see something so small, that is on the screen for such a short time, but fans are observant.
 
I think a big question is, can you dial one gate to another from a different gate using its d.h.d.? Like dial a gate from chulak to Othala so they don't have the coordinants but they get their but kicked if they go through. If our own get stuck offworld we can dial our world from our gate and instead of using earth as the 7th symbol use theirs.
 
Originally posted by MICSG7
I think a big question is, can you dial one gate to another from a different gate using its d.h.d
I assume you are trying to, as per your example, dial a wormhole between Chulak and Othala, from planet such as earth or Cimmeria etc.

That almost had me going for a few moments. Alas the answer is a very simple no: the necessary point of origin glyph would not be there on the third-party DHD.
Originally posted by CynVision
I've thought of another one. what rank is Kawalsky in COTG? I'm recalling couple folks calling him different things and his collar tabs are not right.
Can't recall the dialogue (will check), but here he is in one of the COTG briefings. The epaulettes have the same insignia as Major Samuels who is sat to his right.
 

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But remember that some glyphs are reproduced as origin symbols which is why I chose Chulak as an example (Serpens Caput).
 
We never really see the full dialling sequence from off-world, though they can be just about deduced in The Tok'ra (part 2), which seems to show Sextans as the point of origin.

But, this could just be an anomaly, since Daniel and Sam dial the glyphs in a different order, though use similar ones in later episodes. They may have just learned to press a few in order, since they know there should be seven. But money will probably only allow one or two actual DHD props...
 
Originally posted by ShelbyS
Okay, I have a question...
In COTG and TEW, after they come out of the Gate they are "frosty", how come they aren't in any other episodes?

I know that the logical reason is that it would probably take too long to do the "fosty" make-up everytime they went through the Gate, but does anyone have any other more interesting ideas?

im pretty sure it has something to do with the "margin of error" something to do with manually dialing, but im pretty sure the SGC fixed it. the frost is probably a side effect of the "rough ride". see Red Sky? they had a rough ride because as sam said they ovverrode some dialing protocols.
 
Originally posted by PTeppic
We never really see the full dialling sequence from off-world, though they can be just about deduced in The Tok'ra (part 2), which seems to show Sextans as the point of origin.

what if the glyphs represent planets, not just strajetically placed points in space? it'd still be mandatory to dial 6 w/ your PO(point of origin), but that way some yould kave the PO of a glyph and those that couldnt be done this way would have unique glyphs.

just an idea.
 

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