Metryq
Cave Painter
- Joined
- Mar 30, 2011
- Messages
- 935
Okay, is ANYBODY impressed with rotoscoping? Time was, it was a reviled and mocked cheap short cut for people who didn't know how to animate—"We'll just shoot live film and trace over it with felt pens." And now a computer does the tracing for you. That's some advance. (I say sarcastically)
Rotoscope is a very old technique, and it is used in filmmaking in a variety of ways. It can be used to create traveling mattes for composite shots, as well as assist "animators who can't draw." [/SARC] Filmmaking can be endless hours of tedious, repetitive work sometimes. Don't begrudge the filmmakers any tool that saves time, produces more consistent output, and allows them to crank out more entertainment—provided the art doesn't suffer in the process. I've done a fair amount of rotoscope work for various purposes. And believe me, I didn't choose to do it because it's fun or the "easy way out."
The Web is riddled with fans of the "Scanner Darkly look" seeking a magic bullet to do the same thing in Photoshop. Fortunately, there is no "filter" as a quick and dirty solution. Yes, the stable of artists who worked on A Scanner Darkly had computer assistance, but the computers did not do the rotoscoping automatically. The artists had to laboriously trace out the vectors by hand. The keyframe "tweening" was computer assisted, but the world of animation has had "key animators" and "betweeners" since the very beginning.
I'm not a fan of the "Scanner Darkly look," although I found it interesting—for the first 5 or 10 minutes. This sort of rotoscoping should not be confused with cel shading, a type of rendering for 3D animation to make it look like classic 2D animation.
No technique should be used as a substitute for art. For example, cel shading could be used to mass produce animation that looks like 2D work, but the rigid models, perfect perspective, and other trademarks of 3D could rob the project of artistic flavor. That's why the Pixar animators working on The Incredibles created figures with wildly distorted proportions and who stretch and bounce like 2D animations—yet The Incredibles had a stylized "photo-realistic" look.
If you "don't like CGI," then it is probably because you didn't like what the artist did with it. But CGI does not have one "look" any more than another medium.
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Paige—just out of curiosity—is that your real name, or are you simply that exciting?