Dialing home-problem!

Fair enough. I actually thought they were the same place. Looks like I'll have to watch the movie again.

Gypsy
 
ya.... i wonder why the SGC didn't think that it went to other places... i mean why would you need 39 chevrons if your were only going to use 7 of them!!!
 
Just so as not to confuse other members here do you mean glyphs as the chevrons normally refers to the 9 {I think it;s 9 anyway} chevron shaped bits that lock the glyphs into place when a gate is dialing?

Gypsy
 
yes there is 9 and yes when i refer to glyphs i mean chevrons ok?
the chevrons are the symbols
 
Originally posted by Jedispara
yes there is 9 and yes when i refer to glyphs i mean chevrons ok?
the chevrons are the symbols
Oops - I think you "corrected" yourself badly.

The glyphs are the 39 "pictures": the chevrons are the seven visible and two not-visible red chunky bits round the edge which lock into place [simplified for newcomers to the show :) ]

As you say, with a gate of only 39 symbols, and a computer interface (and attitudes) indicating they were already LOOKING for the point-of-origin, even a toddler would have tried simply using all the glyphs one-by-one. [Okay a toddler would have been more random, and with repeats... :p ] And these were supposed to be the creme of the military mind? And even Sam was allegedly heavily involved - and she IS clever.
 
oh, sorry forgot... it was late last night tha ti did my positing, so ... but thanks... and yes i don't know why they didn't just try random symbols
 
Not sure about on Abydos but I'm pretty sure Sam said that when they were trying to work out how to open the gate originally they tried random glyphs. Something else that comfuses me though is if the program was sanctioned by the president and JCS, etc why didn't they use what had been found out by professor Langford. All I can think of for that is the footage, notes etc were forgotten about but it would be good to hear other thoughts on this.

Gypsy
 
[I watched COTG yesterday, especially, so...]

Sam explained that she and her team had tried "hundreds" of permutations. Not "thousands", merely "hundreds". Given how many possible combinations there are, it is highly likely that so many were invalid.

We don't know how many invalid addresses the show "normally" gets through on each show, before they go through a valid wormhole.
 
ok.. remeber the room of address i think the computer has that and what it does is it takes one and then runs it through the computer to figure out where it would be now.... also there is the list of the ancients address that Sam has.
 
Your right. Since Sam found out a bout the planetary shift the computer compensates for that so all the address on the cartouche can be used. It is just a matter of working out where the planets shifted to and which glyphs are valid.

Gypsy
 
Oh yes, I agree with all that.

I was sort of thinking, there must be a certain % of all the gate addresses in the galaxy, even ones in the Map Room at Abydos which are "currently" invalid for various reasons: buried, destroyed, already in use at that specific moment, malfunctioning etc.

In fact, that is what the cold-dialling programme is used for, which found Bedrosia. So we KNOW from the show itself that there is a % they find "shut" the first time.
 
Very true, After all, Sg-1 do keep telling people Bury your gate when we go. If the people of earth thought of it then others will.

Gypsy
 
ya, also factor in the fact there are proticols in the gate, so that something like...

what happoned in Red Sky, doesn't happon, that could have been disaturus

so like you said there is a percentage that aren't always in contact.



yaaaa, the spoiler worked!!!
 
And then there were 3. Is it just me or does noone else seem to be using this forum at the moment.

Gypsy
 
i don't think many are interested in talking about the science side of Stargate, just about the show...
 
Hey, I'd drop by more often, but I can only use the 'Net for a few hours a week.
Raptor
 

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