For me, an info dump consists of pages and pages of description that lack any narrative drive.
Imagine that your characters reach an abandoned city. You, the writer, spend many hundreds of words describing the buildings and their state of disrepair. One of your characters then explains the long and tragic history of the place, putting in as much detail, and as little action, as possible. Your readers fall asleep before your characters take another step.
Instead, let your characters and readers learn about your city as they go, together. You can't avoid description: no one but you and your characters would know what the city looked like, otherwise. But keep the consecutive long paragraphs of scene painting to a minimum.
If you do want to visit the past of the city, do so as you would the rest of the story, with characters to help your reader live the experience.
My personal view, of course, but I hope it helps.
PS. I've just seen Ian's examples: I agree with him (this is getting to be a bad habit) that these are things you ought to avoid.
Imagine that your characters reach an abandoned city. You, the writer, spend many hundreds of words describing the buildings and their state of disrepair. One of your characters then explains the long and tragic history of the place, putting in as much detail, and as little action, as possible. Your readers fall asleep before your characters take another step.
Instead, let your characters and readers learn about your city as they go, together. You can't avoid description: no one but you and your characters would know what the city looked like, otherwise. But keep the consecutive long paragraphs of scene painting to a minimum.
If you do want to visit the past of the city, do so as you would the rest of the story, with characters to help your reader live the experience.
My personal view, of course, but I hope it helps.
PS. I've just seen Ian's examples: I agree with him (this is getting to be a bad habit) that these are things you ought to avoid.