Spectrum is asking about taking the convention of fantasy - the glossary, map, supplemental encyclopedia, etc - and taking it a step further. He wants to turn the act of reading his story into simulating an act of research into his created world. (Correct me if I'm wrong, Spectrum.) He will be counting on his readers to be sympathetic to his world-building conceit.
I think it's a valid idea in theory. The problem is, I think you'd have to be very talented to pull it off and make such an exercise satisfying. It's quite a gamble. Already, you're talking about an idea that will turn off a large percentage of potential readers who don't want to "do homework." (As evidenced by some of the responses in this thread.) Even Tolkien didn't expect any of his readers to be interested in his world building. And, as you said yourself, you don't have any fans yet. You're asking people to trust in your vision sight unseen.
I am surprised that this is so controversial. But I probably have not explained it very well. What I aim for is not a travelogue full of info dump. I want to present my world in the form of a strong story; as I said above, I strive to have both. It's like the old debate of "story vs. characters - which is more important?". A good story suffers without strong characters inside it, and characters, no matter how well-developed, are of little use without an interesting story around them. World-building is the same: It's cool and interesting on its own, but it doesn't become a good novel until it's combined with good story and characters.
But my story is very mystery-driven. You might compare it to a detective story. In such a story, the motivation that drives the reader on is not "how will they catch the killer?" but: "Who
is the killer? And what about all those other guys, what are the skeletons in their closets?" Or, at least, I think that's the motivation. I'm not a fan of detective stories myself, but I believe it is the same principle.
Another example for comparison (and also one of my main influences) is H.P. Lovecraft. Many of his stories were, at their heart, not concerned with the guy who happened to be the main character and what happened to him, but with the things he discovered. When you're reading Lovecraft's
At the Mountains of Madness, then what drives you on is not "OMG, how will they get out of there alive?" but "OMG, what happened in that ancient city?". At least, that's what it was like for me.
What I aim for is a combination of the best of both worlds: A story driven not only by the tension of "what will happen next?", but also very much by the mystery factor: "What has happened before, and how does it all fit into the big picture?"
Having mentioned Steven Erikson's
Malazan Book of the Fallen before, I might add that his series does the same thing. In my world, at least. Every new installment of the series adds more material about the "Warren universe" and its colossal history. My motivation when reading it is not only "will Anomander Rake die in the next book?" and "will Karsa Orlong become king of the Teblor?", but "what is the deal with Rake, his brothers, and Dragnipur?" and "what is the deal with the Teblor and the Faces in the Rock and the Crippled God?".
So what I am trying to do is not completely unheard of.
Trust me you dont need to know more. You arent a turist looking for travel guide in a fiction book....
You made a mistake in phrasing that sentence. I believe what you mean is: "
I don't need to know more.
I am not a tourist..."
Still don't need a map to enjoy Paretsky's novels.
I don't
need a map to enjoy Stephen Marley's
Spirit Mirror, either. But I do miss it, and I would enjoy it even more if there was one. Your technique of "proof by counterexample" is a fallacy. Quoting examples of stories that get by without maps does nothing to prove that adding maps would not improve them further. And quoting the subjective experience that you don't enjoy maps does nothing to prove that others won't. (This was the gist of my comment to Connavar, above.)
I never said using a map made a writer lazy. But using a map in a story - as in "they rode from village A to village B (see map at front to determine journey length)" - is certainly bad writing.
On a note related to this, one annoying thing that I see in many stories is that it is often unclear where each scene takes place. I plan to solve this by having a date and place header at the beginning of each chapter and major scene. Like this:
Year 2927 of the Imperial Calendar
11th day of Yeziel
Heropond Forest, east of Bryndwin, Scyrum
Bla bla bla...
Year 2929 of the Imperial Calendar
21st day of Atzirah
Ducal palace, Malcur, Pelidor
Bla bla bla...
The calendar system is, of course, explained in the glossary. For those who refuse to read that, the years are still informative, and besides, I've already provided a service that most authors don't, so you can't complain.
Spectrum: Don't give up the day job just for the moment: your idea might take a while to catch on (which is not to say it won't).
Haha. Don't worry, I won't. I am not exactly planning to make a living as a writer. (Otherwise I wouldn't be spending five-six years taking a degree in Computer Science.) That's one of the reasons why I feel I can afford to refuse to be commercial.