@etaylor
It's why I prefer the Paradox ones that have that deeper strategy element and diplomacy that feels meaningful. Even if the fighting is awful.
I have, and I do like them, but not for long. The scripted stories are fantastic, until you've seen how they play out, then it just feels a bit empty to me. At least with Endless Space 2 (can't recall the others at the moment) the AI is possibly worse that Total War's though.
I had one game where I was B, A and C empires on either side of me. A on contact proposed an immediate alliance, so sure why not. C at some point decides to declare war on A (through my space) and even though I had only 1 main manufacture world and a fleet a third of their size, they warped right over me to reach A. I had a dozen turns to become the sleeping bear and began attacking their planets. Their response... continue to slowly annex A and reinforce their fleets over there, while I'm seiging their capital...
That same game, not a single AI did anything other than scout ship the story locations you have to seize so I won those eventually having to travel like 20 turns to reach some of them.
And not forgetting the constant "Do you want a research agreement?" spam from my ally... EVERY TURN... which wouldn't be so bad but the whole aesthetic of the game is that swishy polished thing that makes the notifications pop up with no way to dismiss beforehand, meaning I had to hear the opening few words of their greeting message about 60 times, for something I didn't want and couldn't afford to maintain. Grrrrr.
Very pretty games but I think they went overboard on the tech tree (even though I love the idea of teching up specific trees to unlock wonders and stuff. Plus the AI sucks as much as Total War (seems they were built more for multiplayer).
Edit: Oh, and the battles are terrible. I wish there was a way to make them more interactive, like giving you a choice of tactics per stage instead of only pre fight. Maybe letting you actually choose a formation as well.