- Joined
- Jan 22, 2008
- Messages
- 8,082
For me, I need to be leading the game, not it leading me. I really don’t want a game that’s continually telling me to go and do things, partly because I don’t have the time for that, and partly because it strikes me as unnecessarily stressful (even in games when the aim is to destroy everyone). I’m also not keen on any game that includes running out of fuel as a mechanic. Fine, it’s realistic, but it’s pretty un-fun.
I suppose No Man’s Sky is in an awkward situation: to be more enjoyable, it needs to either give you a heap of gear and money at the start, or to make its world less superficial and more engrossing. Making it less superficial would involve a lot of extra programming, which I can’t see happening. However, giving you a load of extra stuff at the start would take away a lot of the incentive to keep playing it.
I suppose No Man’s Sky is in an awkward situation: to be more enjoyable, it needs to either give you a heap of gear and money at the start, or to make its world less superficial and more engrossing. Making it less superficial would involve a lot of extra programming, which I can’t see happening. However, giving you a load of extra stuff at the start would take away a lot of the incentive to keep playing it.