Speaking as someone who loves JRPGs, the amount of different complex systems, busywork, grinding, the complete disrespect many of them have for the player's time is quite mind-boggling, and this has only got worse in recent years.
I agree. Another problem with this is that it becomes increasingly difficult to tell whether you're making a good job of playing the game. When the decision to be taken between Armour X or Y with Hat A or B, I just tend to stick whichever looks more entertaining, which defeats the object.
Back on Shadowrun: Dragonfall, which really is an excellent game. Both the writing and the gameplay are very good.
Speaking as someone who loves JRPGs, the amount of different complex systems, busywork, grinding, the complete disrespect many of them have for the player's time is quite mind-boggling, and this has only got worse in recent years. Most of them now require 100+ hours to complete. And I have to say, I think open world, sandbox and MMO games are largely to blame. They've encouraged this form of gameplay where chasing down icons on a map is more important than direction or story, it seems to me anyway.