AlexanderSen
Cosmic Ghost
- Joined
- Oct 15, 2013
- Messages
- 200
Well, who really knows what the future holds? We can only take a best guess which is why it's called science fiction, not science fact. Who really predicted iphones or the internet 400 years ago?
Economical reality is determined by the environment, technology, and society. Depending upon the technology available and what it can do will affect if it is realistic/believable or not. The details are what make it believable, but in story it's usually not about the numbers. So you don't have to worry too much about it being realistic, you only need to present a economic model for people to understand the context of your story. If you really made it about economics it would be pretty boring as you'd be talking about the spread and comparing the price of shipping of one unit to another. Well, this unit was 5 creds cheaper to ship than from the other company... kind of thing.
Although it would make an interesting game, as all games have an intrinsic economic system due to the nature of games themselves. There are already some board games on this topic that you can find if you do a search.
I assume you want to make it realistic because you want to make it believable. If you want to create a believable world you can draw upon the latest understandings of the universe and human technology. Go check out some Popsci or tech mags. Or you can just invent what you want like Rob and Fib-Eddie said, but just make it consistent as you never know what become reality. It does not have to be realistic to believable, as there is something called suspension of disbelief in story telling.
Economical reality is determined by the environment, technology, and society. Depending upon the technology available and what it can do will affect if it is realistic/believable or not. The details are what make it believable, but in story it's usually not about the numbers. So you don't have to worry too much about it being realistic, you only need to present a economic model for people to understand the context of your story. If you really made it about economics it would be pretty boring as you'd be talking about the spread and comparing the price of shipping of one unit to another. Well, this unit was 5 creds cheaper to ship than from the other company... kind of thing.
Although it would make an interesting game, as all games have an intrinsic economic system due to the nature of games themselves. There are already some board games on this topic that you can find if you do a search.
I assume you want to make it realistic because you want to make it believable. If you want to create a believable world you can draw upon the latest understandings of the universe and human technology. Go check out some Popsci or tech mags. Or you can just invent what you want like Rob and Fib-Eddie said, but just make it consistent as you never know what become reality. It does not have to be realistic to believable, as there is something called suspension of disbelief in story telling.