Edward M. Grant
Well-Known Member
I have good memories of the Mass Effect series, and I loved the story, but the writing didn't leave a strong impression on me.
Mass Effect was actually the point where I started to really dislike stories in games. GTA had already soured me on them, by having tedious story missions you had to grind through just to open up the world to have fun, but Mass Effect was the killer. The story may have been OK--dunno, because I never finished it--but the writing was abysmal.
First there was the half-hour unskippable cutscene at the start where I had absolutely no control over anything, then there was Mr Gung-Ho the Redshirt:
'Look at me, I'm Mr Gung-Ho!'
'You're gonna die as soon as we get to the planet, aren't you?'
'Oh, look. A cutscene where Mr Gung-Ho dies to give me a motivation to hate the aliens, and I'm not allowed to do anything to prevent it.'
Then that progressed to some weird alien thingy that was clearly not a good idea to go anywhere near.
'Oh, look. A cutscene where my character goes and fiddles with the weird alien thingy that's clearly not a good idea to go anywhere near, even though I wouldn't have done that. Because letting me choose not to would have spoiled the story.'
Then, later on, I forced myself through the numerous cutscenes which had at least twice as much dialogue as was required to tell the story so I could do some quests until I was accepted into some alien ultimate bad-ass club.
'Hey, look at me. I've just been accepted into the Ultimate Alien Bad-Ass Club. I think I'll talk to this lady as I walk past.'
'Excuse me. Can you help me find my cat?'
'Lady, didn't you hear I just got accepted into the Ultimate Alien Bad-Ass Club? Why would I have time to look for your cat?'
I quit not long after that. One of the first games I own that I didn't finish.
Shogo, now that had a good 'can you help me find my cat?' mission. In fact, that may be the game I was thinking of that came out at the same time as Half-Life. It's one of the few I've played through multiple times just to see the different story endings; mostly because the story didn't get in the way of the actual gameplay.