Ice Age
The Northlands were no place for anyone. Few went there; none returned. It was a harsh, unforgiving place, sending the stoutest of warriors to the Great One. But Char had not come to die. He’d come to melt the ice.
Char remembered vaguely, as a child, a time when there was no ice, when the land was warm and green and the tribes could harvest food. But as he grew, both in size and position — eventually becoming the tribal Master Chief — so did the ice. Food became scarce and many died, so to protect his people Char took on a vision quest.
On his vision quest he encountered the Sky People. They revealed it was them who built the ice, but it had grown out of their control. They asked Char for his help in containing it, and gave him a powerful orb. They explained where to take the orb and how to use it. So Char set out for the Northlands, certain he would never return.
Fur boots crunched on the permafrost, each step a defiance against blackened toes and failing legs. Snakes of blowing snow slithered across the frozen wasteland, their stinging fangs injecting numbing venom into Char’s exposed cheeks. He pushed ahead, knowing the task at hand greater than himself and paramount to the survival of all people.
Finally, there in the distance was a massive ice temple, just as the Sky People had said. A cloud of breath parted Char’s lips as he thanked the Great One for his arrival. Inside the ice temple was an ice alter, just as the Sky People had said. The orb nearly lifted itself from his fur pack and he placed it onto the alter. Mother Earth let out a great sigh and shuddered. Drops of water began to weep from the temple walls and puddles formed around him.
Char collapsed from his frozen blood, undoubtful his sacrifice would save all people. As the last of his sight faded into nothingness, there stood once again the Sky People, arms outstretched in a grand gesture of gratitude and welcome.
The Northlands were no place for anyone. Few went there; none returned. It was a harsh, unforgiving place, sending the stoutest of warriors to the Great One. But Char had not come to die. He’d come to melt the ice.
Char remembered vaguely, as a child, a time when there was no ice, when the land was warm and green and the tribes could harvest food. But as he grew, both in size and position — eventually becoming the tribal Master Chief — so did the ice. Food became scarce and many died, so to protect his people Char took on a vision quest.
On his vision quest he encountered the Sky People. They revealed it was them who built the ice, but it had grown out of their control. They asked Char for his help in containing it, and gave him a powerful orb. They explained where to take the orb and how to use it. So Char set out for the Northlands, certain he would never return.
Fur boots crunched on the permafrost, each step a defiance against blackened toes and failing legs. Snakes of blowing snow slithered across the frozen wasteland, their stinging fangs injecting numbing venom into Char’s exposed cheeks. He pushed ahead, knowing the task at hand greater than himself and paramount to the survival of all people.
Finally, there in the distance was a massive ice temple, just as the Sky People had said. A cloud of breath parted Char’s lips as he thanked the Great One for his arrival. Inside the ice temple was an ice alter, just as the Sky People had said. The orb nearly lifted itself from his fur pack and he placed it onto the alter. Mother Earth let out a great sigh and shuddered. Drops of water began to weep from the temple walls and puddles formed around him.
Char collapsed from his frozen blood, undoubtful his sacrifice would save all people. As the last of his sight faded into nothingness, there stood once again the Sky People, arms outstretched in a grand gesture of gratitude and welcome.
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