Horizon Zero Dawn!
A game I've wanted for years, yet being on a console I could never justify the cost of a console just for that one game. Now its on PC and whilst the port has had some issues for some users including general slowdowns/memory leaks and such- its been FANTASTIC! Open world, roaming robot machine monsters; hunting etc... SO MUCH FUN!
But there's one thing that I really want to highlight - sidequests. In so many modern RPG games the sidequests tend to be rather droll. They are "please save my child/baby/wife/husband/stuffed toy" from the "insert name of cave/region/tree/". Typically go from from A to B and kill everything and then return to A for reward. Simple, innocent and whilst some might run alongside the same areas as the main quest, they mostly don't change the world; nor do they really change your character nor players, perspective on the world.
Horizon Zero Dawn feels different, very different. Several sidequests feel almost like they should be main-game based content. Whilst they don't change the game world, they do give you more insight and hints and visual experience and roleplay into the game setting and world.
For example one set of totally optional side quests is exploring Cauldrons. Totally optional, yet each one has you diving into the inner machine heart of the game. Huge areas, big display scenery. The kind of work that normally only ever gets spent on a main quest. Yet its to the side. There's this feeling on a good number of other quests as well. Content that feels like its a main quest, but its not.
Personally I really enjoy it, it makes the side quests fun and more engaging and the kind of things you want to do. Even if functionally they are still "go from A to B". etc... The functionality is still similar, but the overall work, approach, presentation etc.... is very different. It's a very neat attitude toward sidequests that makes them feel more than just throw-away events.
And sure its a crafting game off console so its got loads of "find random item in terrain" type quests. Though by the nature of the terrain (its a very beautiful game) and by the nature of roaming machines - even the fetch quests are entertaining.
Overall this is one of those "Masterpiece" games that's ever so much fun. PC port does need some work, there's been a few patches already and I really hope they can continue to work and polish it up. This game deserves to be a highlight of the year 0 even when we've got a massive giant that is Cyberpunk coming out later this year (by the same team that did Witcher 1, 2 and 3).