.matthew.
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- Jan 12, 2020
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Sorry?GOG has a sale on Fields of Glory II (not the medieval one) and now you’ve got me thinking maybe I should buy this to incorporate into the Empires battles.
Sorry?GOG has a sale on Fields of Glory II (not the medieval one) and now you’ve got me thinking maybe I should buy this to incorporate into the Empires battles.
From what I've seen it's a really good game but the integration is terrible. It's not like how Total War Warhammer 1+2 installations work seamlessly together and is the reason I didn't buy either one of them... not just that I have so many damn empire gamesWhether I actually incorporate the battles into Empires remains to be seen but at only £12 it was too cheap to ignore.
So to my delight, I've just seen they've remastered Rome Total War.
You could always play total war with the proviso that you are fixed on the commander at his eye level. So no birds eye view of the battle. Then use his unit as 'messenger' so that you can only change an order of another unit if you are close to it.I've always secretly wanted to play a wargame based on the two general problem, with communication to troops being important and somewhat time delayed
Now that's not a bad idea. I do think it'd drive me mad though.You could always play total war with the proviso that you are fixed on the commander at his eye level. So no birds eye view of the battle. Then use his unit as 'messenger' so that you can only change an order of another unit if you are close to it.
True, but they at most distances TW actually look like battles, rather than the small scale skirmishes that M&B produces which personally doesn't really satisfy.Now that's not a bad idea. I do think it'd drive me mad though.
That said, it is how Mount & Blade II plays and I enjoy that. Though that is more direct character control, where Total War games have always had the slightly dodgy unit mechanics.
I actually managed to have some really large battles in the M&B2 beta but they are definitely smaller than in TW. I prefer the smaller battles in TW though, since you mostly run out of ammunition in large ones and end up having to micro all the units that rout in random directions before rallying, leaving them miles awayTrue, but they at most distances TW actually look like battles, rather than the small scale skirmishes that M&B produces which personally doesn't really satisfy.
I've done some epic battles with 8-9,000 'men' in TW which have been awesome.
You're not setting up your army properly thenI actually managed to have some really large battles in the M&B2 beta but they are definitely smaller than in TW. I prefer the smaller battles in TW though, since you mostly run out of ammunition in large ones and end up having to micro all the units that rout in random directions before rallying, leaving them miles away
Back in the days when I had a trusty old Atari ST, a guy called Peter Turcan created a game where you were limited by an order system that simulated the delays that can be caused in a battlefield. It was a bit clunky but it worked quite well.I've always secretly wanted to play a wargame based on the two general problem, with communication to troops being important and somewhat time delayed
Reminds me of a set of Wargaming rules called Shako. In that, you had your General figure surrounded by runners or light cavalry and to issue an order you had to write it down and the unit couldn't react to the order until the figure representing the runner reached them, and orders couldn't be issued unless you had an available messenger. I remember watching a video of two guys fighting the battle of Waterloo in three rooms, In one was the man playing as Wellington in another the man playing as Napoleon and in the third the battlefield. Each general had to rely on information from the battlefield to arrange the troops on their personal table and had to issue orders by writing them down and having them past to the battlefield room.You could always play total war with the proviso that you are fixed on the commander at his eye level. So no birds eye view of the battle. Then use his unit as 'messenger' so that you can only change an order of another unit if you are close to it.
I've heard of people playing it this way.
Each general had to rely on information from the battlefield to arrange the troops on their personal table and had to issue orders by writing them down and having them past to the battlefield room.