Also, to answer a comment mentioned much earlier, about giving the merchant buyer (or should I say agent
) a name: I don't
feel that personally, since he won't make an appearence after the prologue, and I don't want to throw names in there for the reader to get used to, just to have to forget again.
Logically speaking, your reasons for not giving him a name sound good. Artistically speaking, they sound weak and flimsy. If you give names to things it makes them appear more concrete; if you give names to characters they appear more three-dimensional. It doesn't matter if your readers have no need to remember a name later, if the name makes the scene in which it appears better, and if its absence would take something away. The scene has to work by itself -- and especially because it's the first one in the book.
So what you have here is a scene in which nobody has a proper name, not even the most important character. No matter how vivid the writing in the scene is otherwise, you have cut off an important -- and easy -- opportunity to make it even more vivid, more three-dimensional, more involving.
The way you have it also looks like you are trying to be mysterious by needlessly withholding information -- which is both a cliché and a very, very tired affectation used by new writers in order to make themselves look clever. From what you say, that is very far from what you are actually doing, but an editor picking up your manuscript and reading the first few pages will almost certainly think that it is, and heave a weary sigh.
Give the man a name. In fact, I think you should give the Captain a name, too, and probably the ship. So what if readers never see any of them again and can forget the names later? Give readers what they need when they need it, and they can tend to the forgetting and remembering for themselves.
You mention parts of the ship -- crow's nest, aftcastle, main mast -- but you leave out the ship's
personality. Ships do have them, and to those on board that personality is both pervasive and vital (in large part because their lives depend on it), that is why ships are called "she" and not "it." That is why they have names. Meanwhile, a Captain on his own ship should be far too important a figure to appear as a nameless nonentity. You can name all the parts of the ship you want, but you need to catch the
spirit of the thing, and I don't think you do.
You might also figure out what kind of ship it is (carrack, caravel, galleon, etc.), and mention that. Even if readers don't know a cog from a sampan, they should think that
you do. These things give readers confidence, and at some point in the story you
will have to cash in some of your confidence chips. Start accumulating them now.
This may sound like a lot of work for such a small part of the book, but coming where it does it is a tremendously important part of the book -- the part where an agent or an editor should look at it and say, "This person can
write" -- so I believe it would be worth it to do some research: My recommenations would be that you read one or more of Herman Melville's sea-going adventures,
Moby Dick,
Typhoo, or
Omoo. Or pick up Richard Henry Dana's
Two Years Before the Mast. They will give you more information than you need now, but you can always store up the knowledge if you need it later. (It never hurts to be researching the book you don't even know you are going to write yet.)
Now for some basic writing stuff: I think you are using too many "said bookisms," sometimes abbreviated to "saidisms" -- these are words used in place of the word "said" in your dialogue tags. Some professionals writers will tell you that saidisms are the spawn of the devil; others will say they are fine if used sparingly. But, just as one instance, you have the first mate call, mutter, and laugh his comments in swift succession. For more on the subject of said bookisms
The Use and Abuse of Dialogue Tags