Sephiroth
Causa Scientiae
- Joined
- Sep 9, 2007
- Messages
- 2,608
Sorry to hear about your medical issues, CM. I wish your son a full and speedy recovery.
I haven't ever had a reason to get into the whole handheld thing; I've never actually owned one, though I've played on my friends' many times.
It seems that our views on FFVII are not so far apart. Perhaps you're just more prone to grumbling than I am, since VII is one game I'm willing to forgive almost anything. Then again, I suppose my point is that it earns that forgiveness...
I agree with you that SE need to sort out their endings. As I've said, I don't feel there's a single game after VII that has a decent climax/finale.
I didn't find XII to be excellent, Cayal. I enjoyed playing it, mainly for the battles (I love getting pwned by high-level enemies, then levelling up and going back to said cave for some payback...and the mob hunts and other optional bosses were cool...), but I thought the story was very poor.
I appreciate that the attempt to go with a different style of story was a bold idea, but I feel like it fell flat on its face. Lack of characterisation was a major issue for me (not even poor characterisation, just the complete absence of it, IMO). I still don't know who Vaan is -- he is utterly bland, and I couldn't identify with him at all. Same goes for Penelo; and the others are, in the main, equally two-dimensional. Balthier, and to a lesser extent Fran, are not quite as bad, but Ashe and Basch are pure cardboard.
Added to that, I felt that while the idea to attempt a grander political story was a good one, it was never realised. To me, the story felt wafer-thin, not to mention incomplete -- there was very little of it (which lends support to MTF's comment about plot-to-combat ratio, I suppose), and it seemed to end way too soon.
Also, it couldn't make up its mind whether to go with the more 'mundane' political theme or revert to the fantastical. The 'fantasy' element (Giruvegan, Mist, etc...) felt tacked on, and I had no real inkling of why these things existed in the world...why, indeed, magic existed... Contrast that with VII, where the materia system ties in perfectly with the story's explanation of the physics/metaphysics of the world...
And one major and one minor niggle with the battle rewards:
Minor: what's the point in being given the most powerful sword in the game once you've already beaten everything? Upon whom do I use it, then?
Major: the Zodiac Spear. Either you randomly opt NOT to open a certain chest early in the game (I mean, come on, who goes around not opening chests?!), or else you are given a ridiculously minuscule chance of getting it as random loot in the Henne Mines. The probabilities on some of the best random loot were way too punishing. I'd rather they made it non-random and introduced some element of skill to getting it...
Since I don't play with walkthroughs until I've beaten the game and want to see what I missed, I had no chance to get it. And it's not like I want to play the game again just for that...
Those are my main issues with XII. Overall, it was a pretty big let-down for me, despite quite liking the new battle system.
As for the remake of VII, I'm still not convinced that I want it. If they didn't change anything, would there be any point? And if they did, would I like what they had done, or would I consider it sacrilege?
^_^
I'm definitely excited about Versus, though...despite the fact that I still know very little about it. Hopefully it will be the long-awaited game that breathes new life into the franchise.......
...assuming XIII doesn't. I'm still hopeful, as always, that it will be awesome, too.
Part of me would be sorry to see the turn-based system go, but part of me would love to see something more fluid take its place -- as long as the strategic element wasn't lost in the transition.
I haven't ever had a reason to get into the whole handheld thing; I've never actually owned one, though I've played on my friends' many times.
It seems that our views on FFVII are not so far apart. Perhaps you're just more prone to grumbling than I am, since VII is one game I'm willing to forgive almost anything. Then again, I suppose my point is that it earns that forgiveness...
I agree with you that SE need to sort out their endings. As I've said, I don't feel there's a single game after VII that has a decent climax/finale.
I didn't find XII to be excellent, Cayal. I enjoyed playing it, mainly for the battles (I love getting pwned by high-level enemies, then levelling up and going back to said cave for some payback...and the mob hunts and other optional bosses were cool...), but I thought the story was very poor.
I appreciate that the attempt to go with a different style of story was a bold idea, but I feel like it fell flat on its face. Lack of characterisation was a major issue for me (not even poor characterisation, just the complete absence of it, IMO). I still don't know who Vaan is -- he is utterly bland, and I couldn't identify with him at all. Same goes for Penelo; and the others are, in the main, equally two-dimensional. Balthier, and to a lesser extent Fran, are not quite as bad, but Ashe and Basch are pure cardboard.
Added to that, I felt that while the idea to attempt a grander political story was a good one, it was never realised. To me, the story felt wafer-thin, not to mention incomplete -- there was very little of it (which lends support to MTF's comment about plot-to-combat ratio, I suppose), and it seemed to end way too soon.
Also, it couldn't make up its mind whether to go with the more 'mundane' political theme or revert to the fantastical. The 'fantasy' element (Giruvegan, Mist, etc...) felt tacked on, and I had no real inkling of why these things existed in the world...why, indeed, magic existed... Contrast that with VII, where the materia system ties in perfectly with the story's explanation of the physics/metaphysics of the world...
And one major and one minor niggle with the battle rewards:
Minor: what's the point in being given the most powerful sword in the game once you've already beaten everything? Upon whom do I use it, then?
Major: the Zodiac Spear. Either you randomly opt NOT to open a certain chest early in the game (I mean, come on, who goes around not opening chests?!), or else you are given a ridiculously minuscule chance of getting it as random loot in the Henne Mines. The probabilities on some of the best random loot were way too punishing. I'd rather they made it non-random and introduced some element of skill to getting it...
Since I don't play with walkthroughs until I've beaten the game and want to see what I missed, I had no chance to get it. And it's not like I want to play the game again just for that...
Those are my main issues with XII. Overall, it was a pretty big let-down for me, despite quite liking the new battle system.
As for the remake of VII, I'm still not convinced that I want it. If they didn't change anything, would there be any point? And if they did, would I like what they had done, or would I consider it sacrilege?
^_^
I'm definitely excited about Versus, though...despite the fact that I still know very little about it. Hopefully it will be the long-awaited game that breathes new life into the franchise.......
...assuming XIII doesn't. I'm still hopeful, as always, that it will be awesome, too.
Part of me would be sorry to see the turn-based system go, but part of me would love to see something more fluid take its place -- as long as the strategic element wasn't lost in the transition.