cryogenics, corpsicles and mind uploads: a discussion "reincarnation" in Science Fiction

Um, two unless you are giving men wombs*. Also more than two as not all women will have children** and some might die before being able to reproduce (due to accident & murder & manslaughter even if you eradicate disease).

I agree, only immortality is problem vs a lifetime of 50 years or 5000 years, eventually if births only equal deaths.

[*Or abolishing males, which is technically possible and probably easier]
[**Either by choice, (maybe not finding "Mr Right to have sex with", not every woman that wants to have child wants to be married or wants any random 'father' for it, which isn't exactly the same as choice) or possibly unsolved infertility problems]
The net reproduction figure that @Lew Rockwell Fan is referring to is the average number of daughters every woman has. Hence the one and as it is the net amount this also covers some having none and some having more, so long as the net amount is one.

I think they use this figure to get around the problems of dealing men siring children with multiple women etc.
 
You still have to take account of "losses" and women that have none.
Yes, I suppose that makes sense that "average number of daughters every woman has" includes losses for what ever reason. The actual number of children per woman that has children could though be any anything depending on "losses", deliberate choice to only have male babies and women having zero children.
Without detailed explanation "one per person" is very misleading.
 
Now that is an interesting one. Imagine a population in which all people live to be 100 years old and die. What is the maximum net reproduction rate that eventually leads to a stable population? Now imagine there is no death and ask the same question. Reason it out. The answer may surprise you.
Okay I'll bite; I'm not sure what you are getting at here?
I'll return to this later. But I should mention that I chose that expression, net reproduction rate, because it has a precise, quantifiable, standardized meaning. For a definition see:
Net reproduction rate - Wikipedia, the free encyclopedia
0 would certainly do it, but it isn't the maximum. Consider the definition. Parse my question carefully considering ALL the words. I just re-read it and I don't think any of the wording is really tricky (but I'm on an Agatha Christie jag, so my judgement may be distorted). It is the IDEA that is a little tricky. Use pencil and paper. Think in terms of generation 0, generation 1, etc. I'll get back to you. Oh, and remember, there are no fractional children. Fractious, maybe, but not fractional. Now I must sleep.
The easiest way to illustrate is by example. This took me a while. I wasn't JUST delaying to give y'all a shot at it as a puzzle. I think you'll see why I chose to use an expression with a clearly defined, quantifiable meaning and linked to an explanation to avoid any possible ambiguity. I hope you'll agree that my wording was clear and that it is the idea, not the question, that is a little tricky and results in a counter-intuitive answer. The following is oversimplified, but assuming I haven't screwed up the cutting and pasting, I believe the gist is sound. It assumes an initial population of 100 total, 50 each gender, assorted into breeding pairs. In mortal populations, generation N is assumed to die as generation N + 2 is born, to keep the arithmetic simple.
=======================================
Mortals, NRR = 1.1

generation-0 100
population.........100

generation-1 110
population.........210

generation-2 121
population.........231

generation-3 133
population.........254

generation-4 146
population.........279

generation-5 160
population.........306

generation-6 176
population.........336

generation-7 193
population.........369

generation-8 212
population.........405

generation-9 233
population.........445

generation-10 256
population.........489

generation-11 281
population.........537

generation-12 309
population.........590

generation-13 339
population.........648

generation-14 372
population.........711

generation-15 409
population.........781

generation-16 449
population.........858

generation-17 493
population.........942

generation-18 542
population.........1035

generation-19 596
population.........1138

generation-20 655
population.........1251

generation-21 720
population.........1375

generation-22 792
population.........1512

generation-23 871
population.........1663

generation-24 958
population.........1829

generation-25 1053
population.........2011

generation-26 1158
population.........2211

generation-27 1273
population.........2431

generation-28 1400
population.........2673

generation-29 1540
population.........2940

. . . disastrous overpopulation
=======================================

Mortals, NRR = 1

generation-0 100
population.........100

generation-1 100
population.........200

generation-2 100
population.........200

generation-3 100
population.........200

generation-4 100
population.........200

generation-5 100
population.........200

generation-6 100
population.........200

generation-7 100
population.........200

generation-8 100
population.........200

generation-9 100
population.........200

generation-10 100
population.........200

generation-11 100
population.........200

generation-12 100
population.........200

generation-13 100
population.........200

generation-14 100
population.........200

generation-15 100
population.........200

generation-16 100
population.........200

generation-17 100
population.........200

generation-18 100
population.........200

generation-19 100
population.........200

generation-20 100
population.........200

generation-21 100
population.........200

generation-22 100
population.........200

generation-23 100
population.........200

generation-24 100
population.........200

generation-25 100
population.........200

generation-26 100
population.........200

generation-27 100
population.........200

generation-28 100
population.........200

generation-29 100
population.........200

. . . stable population forever
================================
Mortals, NRR = 0.9

generation-0 100
population.........100

generation-1 90
population.........190

generation-2 81
population.........171

generation-3 72
population.........153

generation-4 64
population.........136

generation-5 57
population.........121

generation-6 51
population.........108

generation-7 45
population.........96

generation-8 40
population.........85

generation-9 36
population.........76

generation-10 32
population.........68

generation-11 28
population.........60

generation-12 25
population.........53

generation-13 22
population.........47

generation-14 19
population.........41

generation-15 17
population.........36

generation-16 15
population.........32

generation-17 13
population.........28

generation-18 11
population.........24

generation-19 9
population.........20

generation-20 8
population.........17

generation-21 7
population.........15

generation-22 6
population.........13

generation-23 5
population.........11

generation-24 4
population.........9

generation-25 3
population.........7

generation-26 2
population.........5

generation-27 1
population.........3

generation-28 0
population.........1

generation-29 0
population.........0

. . . extinction
=======================================
Immortals, NRR = 1.1

generation 0 100
population.........100

generation 1 110
population.........210

generation 2 121
population.........331

generation 3 133
population.........464

generation 4 146
population.........610

generation 5 160
population.........770

generation 6 176
population.........946

generation 7 193
population.........1139

generation 8 212
population.........1351

generation 9 233
population.........1584

generation 10 256
population.........1840

generation 11 281
population.........2121

generation 12 309
population.........2430

generation 13 339
population.........2769

generation 14 372
population.........3141

generation 15 409
population.........3550

generation 16 449
population.........3999

generation 17 493
population.........4492

generation 18 542
population.........5034

generation 19 596
population.........5630

generation 20 655
population.........6285

generation 21 720
population.........7005

generation 22 792
population.........7797

generation 23 871
population.........8668

generation 24 958
population.........9626

generation 25 1053
population.........10679

generation 26 1158
population.........11837

generation 27 1273
population.........13110

generation 28 1400
population.........14510

generation 29 1540
population.........16050

. . . disastrous overpopulation
=======================================
Immortals, NRR = 1

generation 0 100
population.........100

generation 1 100
population.........200

generation 2 100
population.........300

generation 3 100
population.........400

generation 4 100
population.........500

generation 5 100
population.........600

generation 6 100
population.........700

generation 7 100
population.........800

generation 8 100
population.........900

generation 9 100
population.........1000

generation 10 100
population.........1100

generation 11 100
population.........1200

generation 12 100
population.........1300

generation 13 100
population.........1400

generation 14 100
population.........1500

generation 15 100
population.........1600

generation 16 100
population.........1700

generation 17 100
population.........1800

generation 18 100
population.........1900

generation 19 100
population.........2000

generation 20 100
population.........2100

generation 21 100
population.........2200

generation 22 100
population.........2300

generation 23 100
population.........2400

generation 24 100
population.........2500

generation 25 100
population.........2600

generation 26 100
population.........2700

generation 27 100
population.........2800

generation 28 100
population.........2900

generation 29 100
population.........3000

. . . arithmetic growth - I think we can deal with that.
=======================================
Immortals, NRR = 0.9

generation 0 100
population.........100

generation 1 90
population.........190

generation 2 81
population.........271

generation 3 72
population.........343

generation 4 64
population.........407

generation 5 57
population.........464

generation 6 51
population.........515

generation 7 45
population.........560

generation 8 40
population.........600

generation 9 36
population.........636

generation 10 32
population.........668

generation 11 28
population.........696

generation 12 25
population.........721

generation 13 22
population.........743

generation 14 19
population.........762

generation 15 17
population.........779

generation 16 15
population.........794

generation 17 13
population.........807

generation 18 11
population.........818

generation 19 9
population.........827

generation 20 8
population.........835

generation 21 7
population.........842

generation 22 6
population.........848

generation 23 5
population.........853

generation 24 4
population.........857

generation 25 3
population.........860

generation 26 2
population.........862

generation 27 1
population.........863

generation 28 0
population.........863

generation 29 0
population.........863

. . . stable population forever
=======================================

Summary:
Any NRR over 1 leads to disastrous overpopulation for mortals or immortals.
An NRR of exactly 1 leads to population stability in mortal populations or arithmetic growth in immortal populations, either of which is fine.
An NRR under 1 leads to extinction in mortal populations or a stable population in immortal ones.

So, literally:
The maximum NRR in a population of mortals that eventually leads to a stable population is 1.
The maximum NRR in a population of immortals that eventually leads to a stable population is anything less than 1, even slightly less.

Furthermore:
The maximum NRR that leads to

EITHER
a stable population
OR
arithmetic population growth,

which for practical purposes aren't much different,

is exactly the same for mortal and immortal populations - 1.

What this implies for social policy is that the restriction on the average number of children allowed per person or per couple in order to avoid disastrous overpopulation is only negligibly different for mortal and immortal populations. Lifespan is NOT the problem. The number of children we have IS.
 
I think you've got it wrong for two reasons. 1) arithmetic growth - we can't deal with it; any growth eventually results in overpopulation, it might take a while if you start with a low population like 100 but we're not starting with a low population; we already have over 7 billion so your arithmetic growth would still be enormous. 2) you've rounded off fractions. I know you said you can't have fractions of children but if you increase your starting population to millions then you will not get that stable population. You are only getting that because you are rounding down the fractions in a small population. I hold to my original statement if you have mortality then an average NRR of 1 is necessary, if you have immortality then 0 is necessary. In both cases additional births can be permitted on any (accidental) deaths that have had no offspring.
 
I hold to my original statement if you have mortality then an average NRR of 1 is necessary, if you have immortality then 0 is necessary. In both cases additional births can be permitted on any (accidental) deaths that have had no offspring.
Yes.
Though in the real world the number of children people have isn't actually a problem. In the real world greed, poverty, corruption, cruelty are the problems. If people are better off and more secure, it's evident the problem isn't reducing the number of births, but ensuring there are enough.
So yes, for mortals of ANY lifetime N=1 and for Immortals N=0, after losses from those not having children due to death, infertility and choice.

In the real world the number of kids people have isn't the problem, it's a symptom.
 
You still have to take account of "losses" and women that have none.
Yes, I suppose that makes sense that "average number of daughters every woman has" includes losses for what ever reason. The actual number of children per woman that has children could though be any anything depending on "losses", deliberate choice to only have male babies and women having zero children.
Without detailed explanation "one per person" is very misleading.

The average current replacement level for humans is 2.33 globally; ranging from just over two in developed countries ( to account for children who die before reaching reproductive age) toquite a bit higher in poorer or war-torn areas.

Note this is not how many children women have; it's how many they need to have to keep the population at replacement level. In LDCs with high child mortality it can be over three, and of course was much higher in previous times.
 
it's how many they need to have to keep the population at replacement level.
On average I think. It surely must also account for women who for whatever reason don't ever have children, that's the same effect as "children who die before reaching reproductive age".
I thought it was 2.3 in most of Western Europe and some countries have now disproportionate older population as they are not having enough children. Obviously the 2.3 in my mind was from some world wide average.

This suggests more than Western Europe are having too few children.
Total fertility rate - Wikipedia, the free encyclopedia

The USA is about 12.5% population, yet consuming almost 75% of world resources. Make the poorer regions better off and they will naturally have less children.

It can't be said too many times there is no "over population" or "Birthrate" problem. It's a symptom. Our real issues are poverty, greed, cruelty, injustice, education etc.
 
Last edited:
I think you've got it wrong for two reasons. 1) arithmetic growth - we can't deal with it; any growth eventually results in overpopulation, it might take a while if you start with a low population like 100 but we're not starting with a low population; we already have over 7 billion so your arithmetic growth would still be enormous. 2) you've rounded off fractions. I know you said you can't have fractions of children but if you increase your starting population to millions then you will not get that stable population. You are only getting that because you are rounding down the fractions in a small population. I hold to my original statement if you have mortality then an average NRR of 1 is necessary, if you have immortality then 0 is necessary. In both cases additional births can be permitted on any (accidental) deaths that have had no offspring.
I believe your rebuttals have 3 types of mistakes:

1-those pertaining to rounding
2-those pertaining to scaling
3-those pertaining to the distinction between exponential and arithmetic growth

I think the 1st 2 types are COMPARATIVELY simple matters of math and logic whereas the 3rd is much hairier, much more debatable, and involves not merely logic, but also physical facts about reality and assumptions about reasonable objectives and likely developments. For now I'll only deal with the 1st class - those pertaining to rounding. Later, perhaps, I may deal with the other 2, but this is becoming surprisingly time consuming.

You imply that rounding is some sort of logical mistake, a source of systemic error, or a cheat, and that without rounding the results would be fundamentally different.

First, let's dispose of the last item, the idea that without rounding the results would be fundamentally different. I'll do the same table again twice, with only rounding changed. First with no rounding, and then rounding up instead of down.

This is with NO rounding, which is actually LESS realistic, not more, a matter I'll return to, but it helps to illustrate the logic. For brevity, I'm going to omit some of this table, but you can verify the figures easily enough, either manually, algebraically, or with a spread sheet:
=======================================
Immortals, NRR = 0.9, no rounding, initial population 100

generation-0 100
population..................... 100

generation-1 90
population..................... 190

generation-2 81
population..................... 271

generation-3 72.9
population..................... 343.9

generation-4 65.61
population..................... 409.51

. . .

generation-26 6.4610818892
population..................... 941.850262997

generation-27 5.8149737003
population..................... 947.6652366973

generation-28 5.2334763303
population..................... 952.8987130275

generation-29 4.7101286972
population..................... 957.6088417248

generation-30 4.2391158275
population..................... 961.8479575523

. . .

generation-42 1.1972515183
population..................... 989.2247363357

generation-43 1.0775263664
population..................... 990.3022627021

generation-44 0.9697737298
population..................... 991.2720364319

. . .

generation-102 0.0021514733
population..................... 999.9806367402

generation-103 0.001936326
population..................... 999.9825730662

. . . to infinity asymptotically approaching:
generation-infinity 0
population..................... 1000
=======================================

You can see that these are headed asymptotically to a generation size of 0 and a final stable population size exactly 10 times the initial population. The first will be the same for any NRR less than 1, the second is specific to the particular value chosen, purely as an arbitrary example of values of NRR less than 1. Fundamentally, any value less than 1 will give you the same kind of results. If you don't use rounding the results will be similar to the preceding table. If you do use rounding, the results will be similar to the more realistic table I presented in my previous post. If you were aiming at a smaller ratio of final to initial population you'd use a smaller NRR. Obviously, the non-integer numbers for generation and total population size in the preceding table are without any physical meaning because saying you can't have fractional children wasn't just an excuse to quip, but an accurate statement about physical reality.

Now let's look at what happens when you round UP instead of down.
=======================================
Immortals, NRR = 0.9 population-immortal-rounding_up_start_at_100

generation-0 100
population.........100

generation-1 90
population.........190

generation-2 81
population.........271
. . .
generation-25 11
population.........997

generation-26 10
population.........1007

generation-27 9
population.........1016

generation-28 9
population.........1025

generation-29 9
population.........1034

. . . forever with generation size remaining 9, total population growing arithmetically.
=======================================
You can see that with rounding up, we reach the minimal value for generation size at generation-27, exactly the same as with rounding down. That's another hint that the tables WITH rounding are more realistic than the table without. At that point it reaches a floor, the exact value of which is a consequence of rounding up in conjunction with the arbitrary NRR used for illustrating the effects of NRRs less than 1. If this were a real population, this terminal sequence where generation size remains 9 forever, would, BECAUSE OF THE ROUNDING UP, correspond to a CHANGE in policy, NOT a constant policy, specifically a change of the NRR from 0.9 to 1.

That last sentence contains a hint as to what is going on here. I said at the beginning that the model for generating the tables was "oversimplified", but that "the gist is sound", meaning that none of the simplifications should affect the general nature of the result and pointed out some of the simplifications. There are many others I didn't point out, such as ignoring cloning and other non-traditional methods of reproduction, the effects of divorce and remarriage, the fact that generations don't come neatly divided into discrete waves like coordinated broadsides of cannons. These oversimplifications, and others, are for the purpose of illustrating the basic logic without horrendous complexity or a book length exposition.

The particular oversimplification relevant here is representing NRR as something that can have a constant value. When dealing with large numbers this is unimportant, but it does become important when dealing with the terminal portion of the sequences shown, where generation size becomes constant with rounding, either up or down, or, without rounding, falls between 0 and 1 and becomes physically meaningless.

Actual counts of people, whether generation size, total population size, or females in the room, will ALWAYS be positive integers or 0. A model that represents them otherwise is faulty to the extent it does so. Introducing rounding is a step in the direction of realism, NOT a step away from it. Any actual practice, regardless of whether it is individual and voluntary or social and coerced, is going to have to be a decision for some particular woman to have some integral number of children. She can't have 1.47 children even if she and society both want her to. The only way you can have a constant NRR with only integers is to fudge it by picking a special value for initial population that is chosen to force it to come out that way.

So if we want the table to correspond to a possible reality in greater detail, we have to forgo an exactly constant NRR, which isn't something policy, whether personal and voluntary or social and coercive or some combination, can dictate any more than it can dictate the value of i. This comes at the expense of a more complex exposition, but we can do it.

The NRR now becomes a sort of limiting case. It is a bit like some concepts in economics such as "elasticity of demand". The underlying phenomenon is grainy. There are an integral number of discrete transactions that occur as discrete times. There are an integral number of people in generations and in total populations and they are born at discrete times. Representing transactions or people as non-count nouns that can be the subject of simple formulas and floating point arithmetic is a convenient fiction that can make underlying realities easier to understand, just as ignoring friction while talking about the principles governing dynamic interactions between physical bodies in a system where friction IS a factor, can still assist in the comprehension of the more complex reality.

Ultimately a policy, regardless of how compliance is brought about, that aims at a value of NRR, will have to settle for integral values of generation sizes, and will have to bring that about by assigning integral values of children to each couple. Those integral values mean that the ACTUAL NRR for any given generation can be a little under, a little over, or exactly on the target value, depending on the size of the parental generation, the nature of the policy, and the value of the target NRR.

The following table represents the results of a practice of each generation having a total number of children equal to the target NRR rounded down to an integer and also shows a decimal approximation of the ACTUAL NRR for that generation. There is a huge range of possible practices that could could allocate numbers of children to couples so that the generation size would be equal to this number. For the value of the target NRR used in this example, one example would be for most couples to have 2 children and a few to just have 1. This is a very common sense result. It is no different in principle from the table I presented in my earlier post. It just is an attempt to explicitly show that speaking of a constant NRR is merely a verbal shorthand because the physical reality being described doesn't come in non-integer values and therefore actual practice must deal with integers. Rounding to integers in any model of this is therefore essential to accurately represent reality.
=======================================
Immortals, rounding_down._start_at_100
show decimal approximation of actual NRR
Target NRR = 0.9

generation-0
number in generation: 100
total population: .............100
Actual value of NRR to produce this gen: N/A

generation-1
number in generation: 90
total population: .............190
Actual value of NRR to produce this gen: 0.9

generation-2
number in generation: 81
total population: .............271
Actual value of NRR to produce this gen: 0.9

generation-3
number in generation: 72
total population: .............343
Actual value of NRR to produce this gen: 0.8888888889

generation-4
number in generation: 64
total population: .............407
Actual value of NRR to produce this gen: 0.8888888889

generation-5
number in generation: 57
total population: .............464
Actual value of NRR to produce this gen: 0.890625

generation-6
number in generation: 51
total population: .............515
Actual value of NRR to produce this gen: 0.8947368421

generation-7
number in generation: 45
total population: .............560
Actual value of NRR to produce this gen: 0.8823529412

generation-8
number in generation: 40
total population: .............600
Actual value of NRR to produce this gen: 0.8888888889

generation-9
number in generation: 36
total population: .............636
Actual value of NRR to produce this gen: 0.9

generation-10
number in generation: 32
total population: .............668
Actual value of NRR to produce this gen: 0.8888888889

generation-11
number in generation: 28
total population: .............696
Actual value of NRR to produce this gen: 0.875

generation-12
number in generation: 25
total population: .............721
Actual value of NRR to produce this gen: 0.8928571429

generation-13
number in generation: 22
total population: .............743
Actual value of NRR to produce this gen: 0.88

generation-14
number in generation: 19
total population: .............762
Actual value of NRR to produce this gen: 0.8636363636

generation-15
number in generation: 17
total population: .............779
Actual value of NRR to produce this gen: 0.8947368421

generation-16
number in generation: 15
total population: .............794
Actual value of NRR to produce this gen: 0.8823529412

generation-17
number in generation: 13
total population: .............807
Actual value of NRR to produce this gen: 0.8666666667

generation-18
number in generation: 11
total population: .............818
Actual value of NRR to produce this gen: 0.8461538462

generation-19
number in generation: 9
total population: .............827
Actual value of NRR to produce this gen: 0.8181818182

generation-20
number in generation: 8
total population: .............835
Actual value of NRR to produce this gen: 0.8888888889

generation-21
number in generation: 7
total population: .............842
Actual value of NRR to produce this gen: 0.875

generation-22
number in generation: 6
total population: .............848
Actual value of NRR to produce this gen: 0.8571428571

generation-23
number in generation: 5
total population: .............853
Actual value of NRR to produce this gen: 0.8333333333

generation-24
number in generation: 4
total population: .............857
Actual value of NRR to produce this gen: 0.8

generation-25
number in generation: 3
total population: .............860
Actual value of NRR to produce this gen: 0.75

generation-26
number in generation: 2
total population: .............862
Actual value of NRR to produce this gen: 0.6666666667

generation-27
number in generation: 1
total population: .............863
Actual value of NRR to produce this gen: 0.5

generation-28
number in generation: 0
total population: .............863
Actual value of NRR to produce this gen: 0
=======================================
I think that should adequately address rounding. Next, I'll take up scaling in another post if I get around to it.
 
Having addressed this objection about rounding:
2) you've rounded off fractions. I know you said you can't have fractions of children but if you increase your starting population to millions then you will not get that stable population. You are only getting that because you are rounding down the fractions in a small population.
in the preceding post,
now I'll take up scaling. It sounds like y'all have no problem with the initial tables for mortals, or for immortals with NRRs > 1. "Immortals, NRR = 1" is a special case, not essential to my main point and I'll skip it for now. Maybe later.

It's just "Immortals, NRR = 0.9" that is counter-intuitive and that seems to be the only one you have trouble accepting. So that's the one I'm going to run from a larger initial population. I'll use 10,000,000,000, which is comfortably greater than the present population of the earth. That initial population is the only thing I'm changing. All formulas are the same as the previous version, so this is purely to demonstrate that the principle scales just fine. Again for brevity, I'm going to omit some of this table, but you can verify the figures easily enough, either manually, algebraically, or with a spread sheet:
=================================================
Immortals, rounding_down._start_at_10,000,000,000
show decimal approximation of actual NRR
Target NRR = 0.9

generation- 0
number in generation: 10000000000
total population: …....... 10000000000
Actual value of NRR to produce this gen: N/A

generation- 1
number in generation: 9000000000
total population: …....... 19000000000
Actual value of NRR to produce this gen: 0.9

generation- 2
number in generation: 8100000000
total population: …....... 27100000000
Actual value of NRR to produce this gen: 0.9

generation- 3
number in generation: 7290000000
total population: …....... 34390000000
Actual value of NRR to produce this gen: 0.9

generation- 4
number in generation: 6561000000
total population: …....... 40951000000
Actual value of NRR to produce this gen: 0.9

generation- 5
number in generation: 5904900000
total population: …....... 46855900000
Actual value of NRR to produce this gen: 0.9

. . .

generation- 98
number in generation: 327914
total population: …....... 99997048395
Actual value of NRR to produce this gen: 0.8999997255

generation- 99
number in generation: 295122
total population: …....... 99997343517
Actual value of NRR to produce this gen: 0.8999981703

generation- 100
number in generation: 265609
total population: …....... 99997609126
Actual value of NRR to produce this gen: 0.8999972893

generation- 101
number in generation: 239048
total population: …....... 99997848174
Actual value of NRR to produce this gen: 0.8999996235

. . .

generation- 192
number in generation: 12
total population: …....... 99999999063
Actual value of NRR to produce this gen: 0.8571428571

generation- 193
number in generation: 10
total population: …....... 99999999073
Actual value of NRR to produce this gen: 0.8333333333

generation- 194
number in generation: 9
total population: …....... 99999999082
Actual value of NRR to produce this gen: 0.9

generation- 195
number in generation: 8
total population: …....... 99999999090
Actual value of NRR to produce this gen: 0.8888888889

generation- 196
number in generation: 7
total population: …....... 99999999097
Actual value of NRR to produce this gen: 0.875

generation- 197
number in generation: 6
total population: …....... 99999999103
Actual value of NRR to produce this gen: 0.8571428571

generation- 198
number in generation: 5
total population: …....... 99999999108
Actual value of NRR to produce this gen: 0.8333333333

generation- 199
number in generation: 4
total population: …....... 99999999112
Actual value of NRR to produce this gen: 0.8

generation- 200
number in generation: 3
total population: …....... 99999999115
Actual value of NRR to produce this gen: 0.75

generation- 201
number in generation: 2
total population: …....... 99999999117
Actual value of NRR to produce this gen: 0.6666666667

generation- 202
number in generation: 1
total population: …....... 99999999118
Actual value of NRR to produce this gen: 0.5

generation- 203
number in generation: 0
total population: …....... 99999999118
Actual value of NRR to produce this gen: 0

generation- 204
number in generation: 0
total population: …....... 99999999118
Actual value of NRR to produce this gen: N/A

. . . stable population forever
=================================================

The original table "Immortals, NRR = 0.9" shows the population stabilizes at approximately 9 times the initial value. This version, starting with 10,000,000,000 shows it stabilizing at approximately 10 times the initial value. I think that's pretty reasonable agreement and shows that scaling isn't an issue.

Next, if I get back to this, I may address some of the statements that were DERIVATIVE of the assertions that rounding or scaling were causing spurious results, before going on to the matter of exponential vs. arithmetic growth, because in this context, the last is only important with regard to the very special, unrealistic, and artificial case of an NRR maintained forever at EXACTLY one, and therefore isn't really essential to the main point anyway. I only included it for tidy completeness and mathematical elegance. At some point I may discuss realistic policies I'd advocate. Everything in this and the preceding 2 posts is simply to illustrate the principle.
 
Okay I'm with you now. However I would have to say that I believe a ten fold increase in our current population would be more than our planet can take so that in the event of ever achieving immortality a much more draconian NRR figure would be required.
 
Okay I'm with you now. However I would have to say that I believe a ten fold increase in our current population would be more than our planet can take so that in the event of ever achieving immortality a much more draconian NRR figure would be required.
Probably, though it depends. I just used 1.1 and 0.9 as examples to point up that 1 was the magic number. However 10 might not be too bad, depending. We may have all the mass of the Oort tamed by then. You may have noticed also that the bigger the starting population, the more generations it takes to reach stability. To me, THAT'S counter-intuitive. In practice, I don't have any doubt that generation TIMES would be longer as well. Immortals without a deadline wouldn't be in a rush to use up their allotment of children.
 
I should also point out that if our PRESENT rate of growth, 1.14 %/y, with NO increase in lifespan, were to be continued (and it can't be, of course, if sense doesn't intervene the 3 horsemen will) our population would grow by that same factor of 10 in only 166 years anyway. My main point is that the crux of the problem is how many children each person has, that extended lifespan per se has only a negligible effect, and that even in the extreme case of immortality, the limit to the number of children/parent needed to eventually bring about a stable population isn't significantly different than what in necessary ANYWAY. The result is not only counter-intuitive, but also rubs against an instinctive tendency to view successful reproduction as an unqualified good thing that brings to the fore warm and fuzzy emotions that cloud the intellect.
 
I guess the reason it's maybe less intuitive is that given some one being around for say 1000 years it seems unintuitive to think of them only having at most one child. And of course I was still thinking in terms of being Earth bound. Though it's worth noting that if you do the sums for actually getting people off the planet it seems unlikely that off planet colonisation will ever make a significant difference to Earth's population.
 
I guess the reason it's maybe less intuitive is that given some one being around for say 1000 years it seems unintuitive to think of them only having at most one child. And of course I was still thinking in terms of being Earth bound. Though it's worth noting that if you do the sums for actually getting people off the planet it seems unlikely that off planet colonisation will ever make a significant difference to Earth's population.
My impression is similar, but I haven't done the math, so I might be wrong. I doubt the problem can be addressed by simply shipping people out as fast as they breed without reducing the rate of growth. But if we are talking long term slow growth, and even the "immortal NRR=0.9 starting at 10 billion(am)" scenario is fairly slow growth after the first few generations, then the Oort becomes relevant. Starting with a larger population size causes the same % growth (which is purely a function of the NRR) to be spread out over a much greater number of generations, which I didn't suspect until I ran the numbers. Add to that a longer generation time, which I suspect would be an immediate consequence of immortality, and if not, could be socially coerced, and it could be very slow growth indeed. Once you get away from NRR=1, in either direction, very small differences make a surprisingly large difference in the outcome.
 
Last edited:
. . . it seems unintuitive to think of them only having at most one child.
Perfectly correct, but I should note that "at most one child" wouldn't be typical of the scenarios we've been talking about. In all of those, most people would have 2.

1 child would be the mode in an NRR=0.5 scenario, which would be much more radical. In a population of mortals it would be difficult because of the effect on age distribution of the population, but still quite doable. China did more or less that for a while. In a population of immortals the difficulty disappears because immortality implies that aging, and most likely all the problems of human biology would have been solved.

Which leads me to a new suspicion, that between this effect and the likely longer generation times, that immortality might actually make it EASIER to solve the population problem.

That scenario, immortality and an NRR of 0.5, with an initial pop of 10,000,000,000 and people having 1 child apiece, leads to a stable population of 20,000,000,000, twice the initial one, on the 34th generation. If it were up to me, I wouldn't change the rules on the 34th generation. I'd still let the youngest have 1 child (which means somebody gets an extra), and that child could have a child, ad infinitum. Because low arithmetic growth really is different. I haven't done the math on that yet, but I doubt 1 child every 50 years or so is going to create a problem ere the protons decay. If calculation shows I'm wrong, we can set a higher minimum age for parenthood at that time.

Do you think you could help me sell the Pope on this?
 
Last edited:
Have you heard of the table-top RPG Eclipse Phase? One of the key mechanics is the mind-transfer. The concept is simple, your body is only a sleeve for the mind, you can change it whenever you want. It also helps to overcome the long travel times in space - its much quicker to just send your mind as data and load it into a body at your destination.
 
@Lew Rockwell Fan In principle I agree with you but the fact remains there are still those who feel they have a duty to God to have the largest family possible... or just want a large family, and this is still the case in the developed countries though more so in the developing. But for this I'd agree that it is theoretically more manageable with immortality but the reality is that people want kids. And don't forget an NRR of one is still one per person it's only two per couple.

However your reference to the Pope brings up another significant problem with immortality and possibly any life extension of significance (say several hundred years) is that many religious groups would be opposed to it and in some (many?) cases that would almost certainly be violent opposition. I suspect many would see it as trying to dodge the 'judgement of God.' And how could you achieve the Buddhist Nirvana if you don't rotate through the cycle of rebirth?

Have you heard of the table-top RPG Eclipse Phase? One of the key mechanics is the mind-transfer. The concept is simple, your body is only a sleeve for the mind, you can change it whenever you want. It also helps to overcome the long travel times in space - its much quicker to just send your mind as data and load it into a body at your destination.
This is an idea that has been explored many times in SF in particular Richard K Morgan uses almost exactly what you have described in his Takeshi Kovacs books (and very good they are too!). However my main objection (and to be fair this was not a restriction in the original post of this thread) is that this, at least for the foreseeable future, falls into the realms of science fantasy. We are not even close to being able to achieve that and quite possibly never will. Life extension and even immortality (barring accidental death) are, on the other hand, quite plausible ideas even for the relatively near future. For me this makes them a much more interesting discussion.

However it should be added that mind transfer brings all the same issues just discussed in that it is effectively immortality and at the end of your body's life you will simply shift your mind to a new one. So the same problems and benefits still apply.
 
falls into the realms of science fantasy. We are not even close to being able to achieve that and quite possibly never will.
It looks less likely every day.
Human Memory is not like a CCTV recording. Some times it's invented. When remembering we also fill in "gaps". It may not be localised, as "lost" memories can be recovered even after brain injury and loss of tissue.
We are also very much more than the sum of our memories.
We appear not to be a "Turing machine" running a program utilising data. With a computer you can re-implement the programs with same functionality and interfaces, load a back up of data and get the same I/O and responses. It will be indistinguishable. Computer "neural networks" are nothing like a brain's neural system, that's purely Computer Science terminology for a particular data flow type of processing that can be distributed to a network of CPUS to get more performance. Computer AI is purely a term for specialist kinds of "Expert Systems", which are complex programs entirely human authored using databases, that might in a narrow field simulate the effects of Intelligence.

We have no idea at all how; Intelligence, Skills, Creativity, Memory, Language, Learning, Tool using, Problem solving etc really works, and in some cases we have no real definition of what these are.

Currently "resurrection"/"re-lifing", Memory editing /backup / restore etc are fantasy, no different to writing about magic.*
Clones in most SF is fantasy. Even in same womb they are not identical. The same DNA doesn't equal same identity. Identical twins grow up different fingerprints, personalities and IQ. If the womb is different then the cloned eggs are even more different due to Mitochondria.

Near immortality isn't quite fantasy, some creatures have it! But more than maybe 200 years becomes less likely. Regrowth of damaged body parts on your own body will likely replace pacemakers, tooth implants, kidney transplants**, prosthetic limbs, retinal implants, artificial cornea, ear implants gradually.

[* Peter Hamilton and Iain M. Banks have them as well as AI and all three of these are magic, fantasy. The stories*** would work without them and be stronger, better.]
[**Probably eventually all transplants]
[*** I write Fantasy as well as SF. I do have "memory edits" as a sort of non-science Psychic power in my SF, sort of like extreme hypnotism / brain damage in its effect, so actually not inconsistent with science, and I'd have no difficulty having immortality, artificial wizard grown entities (golems, homunculi etc), memory transfer etc in my Fantasy.
 
Last edited:
Though I suspect we'll achieve more than two hundred years.
I'd not be at all dogmatic on life extension. I only mention two hundred as certainly feasible, though joints and dementia might be a challenge. I'd in no way object to SF that had 1000 year old humans, as long as they don't try to give an explanation. I don't need explanations of car engines, smart phones fusion power or computers in fiction either.
I don't think there is any inherent reason why very long life can't be achieved.
 
Thread starter Similar threads Forum Replies Date
Rachelj Book Search 1
O History 6

Similar threads


Back
Top