The How To's of Outlining?

Darkranger85

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I've been watching youtube videos and reading articles on outlining for most of the afternoon. But some things I can't seem to wrap my head around.

For instance, in one is says that it's a good idea to first outline the bare minimums.

Whos the main character, the main goal, whats in the way of the goal, the setting.

Then go though and give a quick blurb about each chapter. Then have chapter outlines which outline the scenes that make up the chapter.

But this brings up. What should happen in a chapter? I of course realize no one is going to say that a chapter should be 12.3 pages long. But what about a principle? "X should be accomplished in a chapter" or "X usually marks a good place to end a chapter."

I was once at a writing conference many years ago and I asked this very question and I was answered with a quote from Alice in Wonderland.

March Hare: Start at the beginning.
Mad Hatter: Yes, yes. And when you come to the end...
Mad Hatter: STOP. See?

Very profound sounding, but it doesn't really help me when I'm being told to outline what is happening in a chapter.
 
Do you have an idea for a book/story? If no, get one. If yes, write it. Really, it doesn't have to be this complicated. Learn the writing process? Sure. Allow yourself to get bogged down by what so called experts say, no. Write, write, write. Everything else will sort itself out. And that's my twenty cents worth. Good luck.
 
Do you have an idea for a book/story? If no, get one. If yes, write it. Really, it doesn't have to be this complicated. Learn the writing process? Sure. Allow yourself to get bogged down by what so called experts say, no. Write, write, write. Everything else will sort itself out. And that's my twenty cents worth. Good luck.

I don't disagree with you. BUT, what it comes down to is so many people have an opinion and it's virtually impossible to say who is right. One person says that an outline is a virtual need, another says just go for it. I've never outlined so I can't say I know which is better till I try it.

So, that brings me back to my topic questions.
 
I think that there is no right nor wrong way to approach writing a book. Some people are very disciplined and write detailed outlines, others simply write the story and there are all variations in-between.

As for chapter length, I think I read 3,000 words is a roundabout number, but, and this is a big one, chapters represent scenes in a play and the amount of action in a scene can be highly variable.

I think of chapters as stepping stones toward the end of the story. Each represents a bridge to the next scene of action with greater and greater sense of suspense building to the climax. You can have a single thread of action throughout a book or several threads running at the same time and bouncing between threads as they lead you to the book's conclusion.

For me each chapter has a goal. I will take the action from one point to its intended end, leaving the reader with something of a mini cliffhanger so they ask/wonder what happens next and are compelled to turn the page.

You can write a chapter about what is happening on a boat, the next chapter may take you to a dock, another boat, or a city where some action takes place. If you have watched plays you can get an idea what a chapter means as they are analogous to scenes in a play where the curtain rises and and falls. The space between them are the chapters of a book.
 
Aha, page 12.5 DOES mean something in various forms of writing. Try getting your hands on a manual for writing romance, or StarTrek or in fact any formulaic character-driven writing. The MC, the secondary characters, conflicts, climaxes and other issues, are in fact laid out to the degree that you can name the page they generally appear on/at. This was very surprising back when I first ran into it, but when writing SF it is not so terribly important. Sketch it out and write man write.
 
I think of chapters as stepping stones toward the end of the story. Each represents a bridge to the next scene of action with greater and greater sense of suspense building to the climax. You can have a single thread of action throughout a book or several threads running at the same time and bouncing between threads as they lead you to the book's conclusion.

For me each chapter has a goal. I will take the action from one point to its intended end, leaving the reader with something of a mini cliffhanger so they ask/wonder what happens next and are compelled to turn the page.

You can write a chapter about what is happening on a boat, the next chapter may take you to a dock, another boat, or a city where some action takes place. If you have watched plays you can get an idea what a chapter means as they are analogous to scenes in a play where the curtain rises and and falls. The space between them are the chapters of a book.

Ok this is helpful. But I still don't really see how to write that out. I know more or less what the goal of my story is. But I have no idea how I'm going to take that and say "Ok X is going to happen in this chapter."
 
The outline is all you get, then comes the inspiration/perspiration bit. It helps to pretend you are reading it while writing it, if that helps....
 
Here is my outline thus far. Please keep in mind that I have more of my story and backstory planned than are included here.

Just trying to see if I'm on the right track.

---------------------------------

Main Character - Azamai Cyaer
Age - 22
Race - Human

Bio: The great wizard ruler of the Dalmarian empire saw an innate talent for stealth and fighting. He placed her under a spell, binding her to his will. She became head of his guard and his personal assassin.

When the wizard dies, she has an opportunity to leave and flees the country in search of answers and self forgiveness.

Important Problem - Azamai must seek out a cleric of high power in order to learn about the spell that controls her.

Important info - Dalmar and Arisia are divided by a fundamental difference. Dalmar is a nation ruled by the arcane magical arts (Wizards, sorcerers, etc), whereas Arisia only uses magic bestowed by the deities (Clerics, priests, paladins). They believe that any that channel the arcane magics are an abomination that should be cleansed. The two nations have been locked in war for many years.

Difficulties - The cleric she needs to see is in the capital city of the Arisian nation. In order to gain entrance she must get past the city walls which are equipped with magical wards that would detect her arcane magics. In order to do this, she may end up doing terrible things.

Setting - The story takes place on a fictional planet in a more or less medieval fantasy time period.

Type of novel - Fantasy

Scenes

1. Opening - Azamai walking down the road toward Arisia after escaping from Dalmar.

2. Approaching Arisia. Trouble. Not sure which way I'm going with it yet but it culminates with her killing an innocent man and his son. Conflict is either going to start with Arisian city guards or the still active Dalmarian cell operating outside the city.
 
The only time I have ever planned a novel I used the snowflake method and I have to say it worked quite well as I only needed to rewrite that novel a second time.
 
Ok this is helpful. But I still don't really see how to write that out. I know more or less what the goal of my story is. But I have no idea how I'm going to take that and say "Ok X is going to happen in this chapter."

Well, hopefully you know what story you are telling.

That's the big picture, but if you want to devolve the story into more manageable bits, then an outline will help.

The outline can be structured or even unstructured, such as simply a cork board to pin up your thoughts and ideas. However, somewhere along the process you start to tick and tie those ideas together. You end up with a time line of events that lead you from page one right up to the final sentence.

Let's begin with your story. You should have an idea of where it ends. Your story is going to be some dramatic climax. At its root is a problem of some sort and characters that are going to solve the problem. Once you define the problem you are now left with how you will solve it.

The steps you take to solve the problem might be a good first stab at individual chapters.

Since I don't know your story I will give you a few examples from mine in a abstract way.

The first chapter describes a discovery. The true implication of the discovery is not understood by the reader, but it is presented as an individual making a discovery.

The next chapter is a leap forward in time, so we have a completely new set of characters and as such it is a logical breaking point in the story. The discovery is lost in the attic, but a new character finds it and its rediscovery creates a new problem for that character to solve - how to exploit this discovery. Once that problem is fully described I break again.

Now the next chapter takes you to a completely different planet where some action takes place. The action is directly related to the story and I am describing the scene of what takes place. It is a meeting between members of a gang and a decision has been made on a course of action that the gang will take. Assignments a given to key characters and the scene ends with the meeting breaking up and members setting out to do their tasks.

Now we bounce back to the character who found the discovery in the attic. His resolution on how to exploit the discovery is revealed in the beginning of this chapter and in the chapter we see him follow through with his plan. It ends on a climax of its own with a new character getting into trouble. Ah, what will happen next? You must read on!

Now, another neat thing chapters can do for you is to explore different points of view (POVs). One chapter can describe events from one character and a second can describe the same set of events from a different person's viewpoint, or perhaps a different set of events. Each one deserves its own chapter. Okay, I digress, but I wanted to give you another purpose for creating a new chapter.

So, what is happening from chapter to chapter? Well, each scene/chapter should be culminating a greater and greater sense of suspense. Think of it as a series of different problems for your characters to solve, each one getting more and more intense as they work their way toward the book's climax. You have to be a bit of a sadist and keep imposing greater and greater challenges and obstacles in the path of your characters.

I like the term of a ticking time bomb. It's going to go off unless someone stops it. Each chapter is a step forward toward stopping it or even a setback, but ultimately, step by step we are working toward the final countdown. Your chapters represent the logical steps toward that climax. Like a play's scene, you will create scenes where you either make progress toward the end game, lose ground, or introduce a new stumbling block that throws a twist into the story.

Since writing is a subjective art (hey, what art is not subjective?), there are no hard and fast rules to define the contents of a chapter. You have to decide what works and what doesn't. The best way to do that is to write stories. Short ones are the easiest and probably the best way to learn. From there you can increase the length and gain experience and confidence on how to arrange your work.

Also, reading other people's literature is a great idea. However, you need to read it from an analytical point of view. If it is a paper book you need to have highlighter and postits in hand. Book mark important details with shreds of postit notes and highlight the passages. It is also good to write note in the book.

Doing that will help reinforce what you read, committing those observations to memory. After a time your work will begin to jell and you will have revelations that jump up at you.

Finally, you can always enroll in writing and literature courses at a local college.
 
Some very good advice there. I think I'm going to pick up my favorite book "Homeland" by R A Salvatore and take a look at what is accomplished in each of the chapters and see how it builds over the course of the book.
 
Here is my outline thus far. Please keep in mind that I have more of my story and backstory planned than are included here.

Just trying to see if I'm on the right track.

---------------------------------

Main Character - Azamai Cyaer
Age - 22
Race - Human

Bio: The great wizard ruler of the Dalmarian empire saw an innate talent for stealth and fighting. He placed her under a spell, binding her to his will. She became head of his guard and his personal assassin.

When the wizard dies, she has an opportunity to leave and flees the country in search of answers and self forgiveness.

Important Problem - Azamai must seek out a cleric of high power in order to learn about the spell that controls her.

Important info - Dalmar and Arisia are divided by a fundamental difference. Dalmar is a nation ruled by the arcane magical arts (Wizards, sorcerers, etc), whereas Arisia only uses magic bestowed by the deities (Clerics, priests, paladins). They believe that any that channel the arcane magics are an abomination that should be cleansed. The two nations have been locked in war for many years.

Difficulties - The cleric she needs to see is in the capital city of the Arisian nation. In order to gain entrance she must get past the city walls which are equipped with magical wards that would detect her arcane magics. In order to do this, she may end up doing terrible things.

Setting - The story takes place on a fictional planet in a more or less medieval fantasy time period.

Type of novel - Fantasy

Scenes

1. Opening - Azamai walking down the road toward Arisia after escaping from Dalmar.

2. Approaching Arisia. Trouble. Not sure which way I'm going with it yet but it culminates with her killing an innocent man and his son. Conflict is either going to start with Arisian city guards or the still active Dalmarian cell operating outside the city.

I think you need to define the outline as follows:

1. What is the main problem to be resolved at the end of the book? This should be the book's premise.

2. What are the steps that the main character must take to do that? These are the scenes that must take place to reach the book's conclusion.

3. What obstacles are placed in the way of the main character to prevent them from fulfilling their goal?

4. Formulate your protagonists and antagonists. Create their bios and purpose for the story.

5. How does it resolve itself? Is this a success or a tragedy?

Lastly, writing is an iterative approach. There is nothing that prevents you from creating an outline, writing your story, and revising one or both.

Many time your characters will lead you in the right direction. It sounds silly, but listen to what they are telling you as you write. If they lead you in a different direction than planned they are trying to tell you your plan is probably wrong and should be reconsidered.
 
...so many people have an opinion and it's virtually impossible to say who is right.

This.

Good outlining is outlining that works for you.

Lots of people don't outline at all (Robin Hobb, for example, and Janice Hardy in her first (and imo best) book), lots do very little, and then there's a progression to the sort of writer who outlines everything down to scene level.

I really like your set up with Azamai -- it's interesting and full of potential for conflict. You're way ahead of me when I start stories -- I rarely have anything so coherent. If I waited for a story idea, I'd never write anything, but ideas emerge as I write the story.

I can't tell you what to do, but if I were writing it, I would just start writing and not worry about outlining until I felt that something needed to be clarified and deepened. If scenes don't work, then often they need to be rethought with an outline, but often they write pretty well the first time.

The idea of outlining a chapter scene-by-scene is exhausting... And what happens if your character decides to do something else (or you get an idea of how to make the story more exciting and better)? -- you either ignore it and force the character into your outline, or you have to abandon a book's worth of painstakingly outlined chapters. The thought makes me shudder.

Having said that, for outlining, my favourite book is Storyteller Tools by Harold Page, because he makes it really easy to see how to outline an active character in conflict with the world.
 
I've outlined completely the four book series that I'm writing at the moment, Scene by scene and all characters, world, vague speech and actions during scenes, everything but filled out description and the like. So I can give maybe a different voice to Hex.

I did this by first having my main spark for the book (1 novel at that time) which was the setting. I thought how I could best use this setting, and quickly flashes of character started slotting in, or small snippets of scenes that I thought would be fun to see created. there was no coherence between any of it at this point.

But gradually as I thought about it more and more, the characters started building their own relationships, and backgrounds and entwined stories. This is where I started coming up with the plot. I knew I needed the antagonist for the plot to work, so I thought what does my MC care about, in this case it's his being lied about, so I implicated him in a theft actaully done by the antagonist.

So from that I already had the:-
opening intro to my setting and characters
Intro to antagonist and stakes raised for MC
A search for the antagonist
Climax where MC wins
And an ending celebratory scene where everything is good once more.

I had the whole story, in its most basic sense, just from that one conflict. Everything else, other character development scens and introduction scenes and well as the bits of fun along the way all came when thinking about my characters, and how they would react to the situations I'd already put together, or how they were reacting to whatever was going on in their lives before I met them.

For me there is no set pattern to how you should plan your story. A few guidelines, but no set 'do this on page 5, that on 18 and have this on page 43!'
Introduce character and stakes quickly and always keep your characters (main or secondary) goals in mind, taking into account which are the more dominant characters (Maybe your MC isn't the one running the show, so their goals aren't always coming first?) Lastly, make sure you keep heading towards that climatic scene in a logical way for your characters.


Addressing the point raised by @Hex about characters going off piste. I'm coming to the close of book 2 at the moment, and so far they have gone entirly to plan. I'd thought it out thoroughly enough before hand that I'd already had those moments where the characters do something I didn't expect, just not when writing it. Yeah they have said a few things I didn't plan, or acted a bit more strongly than I thought, but they've stuck to the plan because I had written it before I started writing it... There has been only one instance of an added scene, but it was always there, just implied rather than shown.
 
That sounds like writing to me ;)

I mean, when I write I'm light on description and detail -- but I get the bones of the character interaction and the plot down, and then I come back and re-write to add detail/ flavour/feels (sometimes). I wonder if we're really doing similar things?
 
I've never outlined a book by chapter, but if I were to do so, I'd base it on something significant (and reader-satisfying) happening in each one, something that moves things forward. So that if a theoretical editor were to ask you "Why does chapter 23 need to be in there?" you could immediately say "Ah, because X happens". If all you can say is "Because it introduces the concept of Y", you have to ask if it would really be a satisfying book-chunk, which is what I think a chapter should be.
 
I wonder if we're really doing similar things?

This is what I think - it's all the same except 'pantsers' do it on paper/screen and 'plotters' do it in their minds and just jot down the bare facts first.

I've only written one book (so far) and I made an outline. Being a complete novice, I had Googled 'how to write a novel' and the web page I came across advised to outline and gave step-by-step guidelines, which I followed. I had one case where a character went off and got sold to the Roman Ninth Legion which I hadn't planned so I had to do more research but that was no problem, other than that everyone did as they were told. In the beginning my chapter outlines were quite in depth but later chapters just had a sentence or two to show the outcome of the chapter. I do think if you outline you MUST remain flexible and listen to your characters (as others have mentioned).

I've started outlining my next book as I think it helps avoid writer's block to have a plan - but everyone works differently - it's up to you to find your best way of writing.
 
But this brings up. What should happen in a chapter? I of course realize no one is going to say that a chapter should be 12.3 pages long. But what about a principle? "X should be accomplished in a chapter" or "X usually marks a good place to end a chapter."

A really good, simple idea for chapters or scenes that I've picked up is the arc of conflict within a particular scene.

And it's really just as simple as having the mood / emotion of the character change as a result of what happens in the scene.

Example.

Scene 1
Character A starts the scene happy. Something happens, which makes Character A end the scene sad / upset / not happy.

Scene 2
Character B starts the scene confident of succeeding / achieving something. Something happens that thwarts that ambition, and Character B ends the scene frustrated, angry, etc.

And that's it!

If you string scenes together like that, you'll quickly find you've got a plot and arcs, and you'll be creating conflict, which is the driving force of any novel. Without conflict, you just have a bunch of stuff that happens.

When you're outlining, you can then string these outlines as above. A tries to do this, but this happens, stopping him. B wants to do this, but somebody stops her.

To be perfectly frank I think some of the above solutions are overcomplicating it, but that's just my opinion, and this works for me.

Hope that helps.
 
Outlining can be a great way to help discover parts of the story you're not immediately aware of - but IMO it's really helpful to really understand technical issues of structure in themselves. After all, your story is not a series of external events, but instead a character's struggle against adversity. Therefore understanding somethnig of how to structure conflict through a novel may be of help.


For example, rather than thinking first on scenes, it may help to think first on Acts - the major sections of the story, how each ends, and how the next begins - what your resolution and finale are going to be across these.

You could then try and break these acts down into possible scenes - but you may find that these change and develop as you actually write the story.

A couple of books - that are short and easy to read - about these issues are Save by the Cat by Blake Snyder, and Storyteller Tools by M Harold Page. It may be worth also picking up something from Donald Maass.

Hope that helps - but as above, how someone approaches writing is going to be individual choice.
 
I'd just echo what @HareBrain said, good chapter outlining is IMO most helpful if it focuses on the most significant things that you think you need to get down for your story (and therefore the reader). Some of that will be dictated by your overall plot, some by your developing characters and some just pops into your head fully-formed (I think 20 out of my current 75 chapters very helpfully did that!)

The other thing that is very clear in my mind, and is how I personally use outlines, is that I treat each chapter like a short story. Not exactly like one, but I try and get a good start and a good end. It's also, I find, a good way of thinking about chapter outlines that are a bit bare. 'X meets Y' is maybe all I've got and what they will be imparting to each other, but when I get writing it properly I can hang it a tiny little event or story around it, one that maybe isn't too relevant for the main plot: perhaps to hint at other things later on, perhaps to paint a deeper picture of your world, perhaps to show a deeper side to your characters (Perhaps all three and more) etc... - 'A fight in a tavern and it's aftermath', 'An odd event in the Turkish Baths', 'A confused spaceship'...

Oh and the other thing - just because you've outlined them - doesn't mean they're set in stone. They are just an aid and you should be ready to rip up bits, when you get the main draft down, that just don't work.
 

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