My own approach to outlining is to sketch out the most basic story elements. Then, add detail until I've got about 1-2 pages.
I slice that into different chapter-worthy segments (might just be a sentence at this stage) and flesh out each chapter so it works in itself and has decent continuity with the chapters around it. I also try to ensure that a combination of exciting stuff, and plot development stuff, happen frequently (but not excessively. Five consecutive chapters, each with a battle, would become boring to write and to read).
Other info I include are major characters presents, the POV character(s), the location and the overall mood.
Adopted this for Journey to Altmortis (the smoothest drafting process so far) and for all subsequent books (except Sir Edric's Temple, for which I took the unorthodox approach of knowing the final scene, and making up everything in between as I went along).
It works well for me, but others would take a different approach, either with more or less detail (chapter outlines tend to be around five-six lines, maybe a little more, for me).
I slice that into different chapter-worthy segments (might just be a sentence at this stage) and flesh out each chapter so it works in itself and has decent continuity with the chapters around it. I also try to ensure that a combination of exciting stuff, and plot development stuff, happen frequently (but not excessively. Five consecutive chapters, each with a battle, would become boring to write and to read).
Other info I include are major characters presents, the POV character(s), the location and the overall mood.
Adopted this for Journey to Altmortis (the smoothest drafting process so far) and for all subsequent books (except Sir Edric's Temple, for which I took the unorthodox approach of knowing the final scene, and making up everything in between as I went along).
It works well for me, but others would take a different approach, either with more or less detail (chapter outlines tend to be around five-six lines, maybe a little more, for me).