A comment about the ridiculous manoeuvres depicted:
This is one of the many things that could be explained away by looking at the situation differently. One possible get-out would be that the transphotic speeds described are actually some sort of "pseudospeed" which works by currently unknown physics. (Currently unknown physics is common in most SF!)
One might be E.E. Smith's Bergenholm drive, which temporarily switches off inertia so that spaceships move at a speed dictated by drive thrust and the drag of the medium they are flying in. (Even interstellar space isn't completely empty.) In that setting, turning off the drive leaves one at whatever velocity was attained when the drive was turned on - leading to some interesting situations when arriving at another star with a significant velocity relative to the place one started from.
Another might be the stutterwarp drive from the somewhat obscure pen-and-paper RPG Traveller 2300. The stutterwarp works by microjumping - through some sort of space fold, I assume. The setting assumes that some sort of hyperspace travel is possible, but only works for a tiny fraction of a second. The drive gets around this by cycling itself at several megahertz, thus producing something that looks like a velocity but isn't. Similar "intrinsic velocity" remarks apply.
This is one of the many things that could be explained away by looking at the situation differently. One possible get-out would be that the transphotic speeds described are actually some sort of "pseudospeed" which works by currently unknown physics. (Currently unknown physics is common in most SF!)
One might be E.E. Smith's Bergenholm drive, which temporarily switches off inertia so that spaceships move at a speed dictated by drive thrust and the drag of the medium they are flying in. (Even interstellar space isn't completely empty.) In that setting, turning off the drive leaves one at whatever velocity was attained when the drive was turned on - leading to some interesting situations when arriving at another star with a significant velocity relative to the place one started from.
Another might be the stutterwarp drive from the somewhat obscure pen-and-paper RPG Traveller 2300. The stutterwarp works by microjumping - through some sort of space fold, I assume. The setting assumes that some sort of hyperspace travel is possible, but only works for a tiny fraction of a second. The drive gets around this by cycling itself at several megahertz, thus producing something that looks like a velocity but isn't. Similar "intrinsic velocity" remarks apply.