Don Coyote
Member
- Joined
- Oct 23, 2020
- Messages
- 23
I know I'm late to the party, so feel free to ignore or even mock the following.
Is this a tongue-in-cheek story? Even after stripping away all the copy (stuff written by the ad agency) and technobabble, the design is rather complicated. Looking over the specs, I feel like I'm reading a brochure for a Turbo Encabulator. The pistols are becoming caricatures of themselves. That's ok, if that's what you're shooting for. (Pun intended. Puns should always be intended.)
It would be very simple to assume room temperature superconductors are available and just make the weapon a Gauss pistol. With superconducters, you can scale down the coils/rails. Use the magnetic field to put a spin on the projectiles and you won't need stabilizing fins. You can ditch the propellant. Ditching the propellant reduces recoil firing the same mass at the same velocity means recoil is 2/3 to 1/2 what it would be if propellant is used. More, if the propellant needs to expand fast enough to push the projectile much past 4,000 fps.
Better, use gravitics to accelerate the payload. Then, the character can launch projectiles made of anything- tungsten, copper jacketed, plastic, ice, peanut butter, tranq darts or anything else you your character can think of. You can also use gravitics to counter recoil and muzzle rise.
I would just put the batteries in the magazines. When the mags are loaded, they're also put on the charger. That way the character doesn't have to worry about the onboard battery running too low to fire. The onboard batteries just need to run the electronic sights, ballistics computer, Bluetooth, range finder and visible/IR weapon lights & targeting lasers.
There is a big advantage having the ability to select subsonic velocities on a Gauss/gravatic pistol- As there now no propellant, muzzle report is almost completely eliminated and subsonic bullets do not make a sonic crack. In that mode, the pistol would be almost Hollywood quiet. She could take out sentries and other nuisances without unwanted attention when the situation arises.
Is this a tongue-in-cheek story? Even after stripping away all the copy (stuff written by the ad agency) and technobabble, the design is rather complicated. Looking over the specs, I feel like I'm reading a brochure for a Turbo Encabulator. The pistols are becoming caricatures of themselves. That's ok, if that's what you're shooting for. (Pun intended. Puns should always be intended.)
It would be very simple to assume room temperature superconductors are available and just make the weapon a Gauss pistol. With superconducters, you can scale down the coils/rails. Use the magnetic field to put a spin on the projectiles and you won't need stabilizing fins. You can ditch the propellant. Ditching the propellant reduces recoil firing the same mass at the same velocity means recoil is 2/3 to 1/2 what it would be if propellant is used. More, if the propellant needs to expand fast enough to push the projectile much past 4,000 fps.
Better, use gravitics to accelerate the payload. Then, the character can launch projectiles made of anything- tungsten, copper jacketed, plastic, ice, peanut butter, tranq darts or anything else you your character can think of. You can also use gravitics to counter recoil and muzzle rise.
I would just put the batteries in the magazines. When the mags are loaded, they're also put on the charger. That way the character doesn't have to worry about the onboard battery running too low to fire. The onboard batteries just need to run the electronic sights, ballistics computer, Bluetooth, range finder and visible/IR weapon lights & targeting lasers.
There is a big advantage having the ability to select subsonic velocities on a Gauss/gravatic pistol- As there now no propellant, muzzle report is almost completely eliminated and subsonic bullets do not make a sonic crack. In that mode, the pistol would be almost Hollywood quiet. She could take out sentries and other nuisances without unwanted attention when the situation arises.
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