I didn't reply to what makes cordycepts so freakish because of my foreknowledge. The opening section showing Jakarta, 2003 showed pretty much all of my thoughts. The people are ignorant.
The mushroom professor said after studying a sample, "This is ophiocordyceps. Why did you use chlorazol to prepare the slide?"
The general answered, "Because that is the preparation used for sample taken from a human."
Baffled and slightly amused the professor announced, "Cordyceps cannot survive in humans."
While that might be true to our world at the moment, it's not true to theirs. Zombie mushroom mutated and caused the whole outbreak. It is a good question for why it hasn't done it to everyone, because the spores will get carries by the wind!?
What I really liked was that the professor wasn't fully vetted pathologian, but she went through the order and was even more baffled, when she heard that the infection spread through bites. The military brought her in to make a vaccine, but there is no such thing. There are chems, that deal with the fungal infection, but there is no bloody vaccination.
In my mind, only DNA mutation can provide a cure and resistance towards the infection. It's what the cordycepts does to their victims.
Ellie most certainly is carrying the mutation. She most certainly don't know it, but others suggests that is the case. The question therefore is, does the Last of Us world has still viable genetechnology that can do thing? Meaning finding it and using it to make a virus that then carries the mutation in the host body?
Joel most certainly couldn't get it and why should he, when his life before had no such things, or it even being a major topic in the conversations. In fact, he told Tess, "You need to stop thinking about this kid like she has some kind of life ahead of her."
So she pushed the girl, and Ellie said, "There's a FireFly camp somewhere ahead of us and they are working on a cure. A vaccine."
Joel didn't take it kindly. "Vaccines, miracle cures. None of it works."
"F*ck you man," Ellie snapped back. "I didn't ask for this."
"You and me both."
What a lovely start. Both hate each other. Yet, all of them need each other.
All of that in ruins because of a mushroom. Man that is humbling, but I get chills from watching the World As We Know It getting back to a natural state. When you think about it, it is mostly likely what the world looked after the last great cataclysm wiped the humanity and caused millenniums of stagnation and amnesia.
People fought back with their bombs and guns. Didn't help.
I loved watching Ellie's innocence on all things possible. She has really no idea what people were like, but she has a really active imagination for being a kid of the new world order. Being a fourteen how could she know what a library or a hotel or even a hotel guests be like in the old world?
I assume that both the writers of the game and the series had to take a shortcut on that knowledge and provide some avenues for Ellie to have the knowledge.
That is at least a hundred dead on the street. Still in good condition, despite the time. Some even alive after 20 years of ruination. But when you look at that, it's clear that the US government took the advice and considered their people hostile, no matter what.
I also recognize the pattern because I've done that same thing in Days Gone, which perfectly simulates hordes and horde slaying. You use chose points, anything to get advantage, and often it requires moving. A lot, and therefore the trail of corpses stretches the landscape as it does here.
Tess explained that they are all connected and the mushroom grown underground, sometimes stretching miles.
You can find this place in the game. In fact, it's forced upon you pretty much straight at the beginning, after you go through some ruins and get introduced to the infected in a very close and personal way. You most certainly don't get Tess explaining anything.
So I had anticipations when I saw the place. But it wasn't because of the mushroom people. The series however did a marvel job by placing the mushroom people in the museum and not the other kind. The Clickers as the first encounter was well handled. And the problem with them is that they can hear extremely well. And the groaning, or clicking, is their way of doing echolocation.
Clickers are fast and agile creatures that can deliver savage blows in close combat. In most cases, you aren't going to be able to handle them. You need combat experience. What I hated was Joel using all that ammo, when in their world it's very scarce. There just ain't no more factories churning out millions after millions of rounds to satisfy the need.
It's more likely the cases of Mad Max where you have a few, at max. So, bow and arrows become your best friends, instead of relying yourself on a rifle or a revolver.
The other kind. As it has been established in TWD the Living are the worst. The Dead are the normal encounter, but it is the Living that causes most damage. It was sad that Tess got bit, but she made the right thing by making Joel to take the girl and keep going. No matter what.
Scariest part was the Joel's tapping an infected caused a horde run, and therefore Tess sacrificed herself for the greater cause. Joel and Ellie didn't even have time to scavenge so supplies. Maybe this is going in the right way.