First, this post may reveal a spoiler or two from the storylines of Gardens and Deadhouse.
The recent crash deleted my earlier posts here. So I apologize if I end up coming across to you as redundant.
Finished Gardens, but I have one question... What does the title Gardens of the Moon mean? Does it refer to the peaceful places of Moon's Spawn? Does it refer to the quiet places of the night (Krup's dreams, the dead god's temple, and the rooftops of Darujhistan)? Does it refer to the pleasure gardens of Darujhistan's nobility? Does it refer to the seemingly distant accessibility and alien-ness of the Warrens in the book? I'm reading Deadhouse Gates now and I'm fairly certain I know what the title means.
I agree with a post by JDP that Erikson has too much magic for my taste. I play World of Warcraft and I know that I must suspend my disbelief radically... and the cartoonish-ness helps with this. Yet in Erikson's world (which seems like Mt. Rushmore compared to WoW's Mr. Bill in terms of realism), I cannot help wonder why the magicians have not yet eradicated mundane humanity... or vice versa. If magic is that prevalent and that powerful, then the X-Men story lines of homo sapien vs. homo superior would seem to be applicable to Erikson's world.
It took me a while to get into Gardens, but I ended up enjoying it. The fact that Deadhouse did not carry on more storylines than Fiddler, Crokus, Kalam, Apsalar, Mammot's monkey, and Ganoes' sister was maddening... and Erikson did not really do anything with Fiddler except to show him playing cards. Heboric, Baudin, Mappo, Icarium, Iskaral, Duiker, Gesler, Kulp, Sormo, Coltaine, Sha'ik, Lostara, Keneb, Minala, and Beneth were more characters than I wanted to get to know from scratch. I felt like I put in my dues with Gardens and then like I started again from scratch with Deadhouse. I was not happy.
I'm halfway through Deadhouse and if Erikson does not give me a few more bones on how this story connects with Gardens on the epic geo-political and non-magical level, then I think I'm done.
I'm not saying I do not like the writing. I'm not saying I do not like the story.
I wanted a big world and a big story and Erikson has delivered. But to some degree, I'm not really sold that he really puts his characters in any danger. Sure, Gardens opened with the deaths of a number of mages, but they bore no importance upon the story. Coll, Heboric, Felisin, Baudin, and some others have been gravely wounded, but they were lucky enough to be near a mage. Ganoes, Tattersail, and that mage turned puppet all died... but were all brought back to life. The only people (with any real ties to the main plot) to die are Lorn, Mammot, Turban Orr, and Sha'ik. Erikson likes action, but until he kills off a real character I will remain unsold on the actual amount of danger to these characters.
I recently saw Spike Lee's new movie, Miracle at St. Anna. And it gives me a similar feeling to The Malazan Book of th Fallen. Miracle is three hours long... epic for a movie. It's well filmed with a high production value. It has interesting characters who exemplify every human emotion and motivation. It explores racism, parent-child relationships, justice, mercy, care for the helpless, faith, greed, lust, lonliness, comraderie, faithfulness, commitment, despair, death, war, joy, rescue, humility, and hope. But ultimately, the film never makes a firm statement on any of these themes... Lee is like a pshrink, he invites us in and explores the depth of the human psyche, yet in the end he bills us and sends us on our way without a clue of what to do with ourselves... he's noncommital. Miracle was frustrating. Oh, I almost forgot. After three hours, I still could not say what the Miracle at St. Anna actually was.
I feel that Erikson has something big and shiny here. Something fun to play with. But what does it really mean? Will he tie up all of these loose ends? I'm kind of scared of proceeding and finding out that he does not.