Collaborative Writing Project Re-start

and, now that i've had time to have dinner and think about things (and drink much tea):

They can't gain any land, they wont be bringing back any resources, if they keep moving on, and are on jump 100+ then how does their information ever get back to their Original Time line?
getting back to their OTL may be problematic since, all intervening timelines have Moved On and may even have diverged and split into new sheaves in the meantime. therefore unless you want these ships to be interdimensional "hobos", it might make sense for each sheaf to correspond to a set, specified combination of power output parameters. the only problem then is that we may start to sound like Stargate.

fortunately, I think I've limited the travel conditions sufficiently to avoid war.

there's always the (unfortunate) possibility that the visited sheaf may not appreciate being visited.

I wrote a brief description of an engineer before we got "wiped out", and I'd like to hold on to this character and write his description if possible. Thanks.

by all means - i'm only throwing things at the wall at the moment....
 
I may not post terribly often, I have quite a few things going at the moment, but I will post when I have an idea, question, addition, etc.

Re:
i'm only throwing things at the wall at the moment....
What do you call an engineer splattered on the wall?

- Mark.
 
Chopper - The answer to the joke was in the "signature" of the post.

I want to briefly explain one thing before I post the description of the engineer. The one writing "class" I took (from a published writer) suggested that there should be a number of steps followed when preparing to write. I won't ask that anyone else follow these steps, but I am in the habit, so I tend to do certain things. One of them is to "flesh out" each character that is introduced with a description, even if all of his/her attributes don't end up in the story. It just lends you an idea of what that character might do in various situations, so it's like a "side" reference if you will. Fortunately Chris has already done one of the other major steps for us which is to build the world or environment/background in which the story will be told. My point being that the following description is not intended to be directly inserted into the story, it is only a character description.

Engineer : Halbert Langenbright

Most people just call him Hal. He is a wizard with electronics and gadgetry, part of the original design team that came up with the transdimensional drive theory that allows the ship to “slip” through to the next dimension which included two other highly gifted mathematicians. In his mid thirties, he’s a reasonably meek fellow and not much for sports. He loathes the daily exercise routine that is required of all crew members onboard. He's not unattractive, and would love to meet some lovely lady to share his time with, but tends to be a nervous wreck around any woman he is attracted to. While under normal circumstances he could give an extensive lecture on the laws of transdimensional physics, he can’t seem to put two sentences together to ask a girl out. He was born in Differdange, Luxembourg to humble beginnings even for a country that has actually been fairly well off for centuries. He has funny habits with his hands and fingers. When he's listening to someone, he invariably places his right thumb under his chin while placing his index finger on the end of his nose. When he's talking he gestures a lot with his hand and fingers pointing this way and that, drawing circles in the air, you name it. Other than that he's very serious about hygiene, no specific compulsions, but he gets very uncomfortable if he doesn't get at least one shower every day. That's our Hal!


- Z.
 
Hal might find a shower a day difficult aboard the Euroship; they're critical on weight, and it's around eight litres of water per person. This tends toward sponge baths.
What's more, a lot of the food is dehydrated, and water is reclaimed and distilled from waste products, at least until they're sure enough of the environment to relax quarantine regulations. Sorry.
Is he still touchy about female companionship? Because the Scottish representative, specialist in the lower rigging, which handles tethers, but also a sort of bosun's chair system that lifts people and goods to and from the airship with ropes and motors, is a strapping wench who had to be physically dragged off the third person in training who said "Winch me up, Scotty" or near equivalent.

(Come to think of it, perhaps I should write her out of the crew; just too dangerous)
 
Chopper - The answer to the joke was in the "signature" of the post.
y'see, i shouldn't post when i'm half-asleep.....:)
I want to briefly explain one thing before I post the description of the engineer. The one writing "class" I took (from a published writer) suggested that there should be a number of steps followed when preparing to write. I won't ask that anyone else follow these steps, but I am in the habit, so I tend to do certain things. One of them is to "flesh out" each character that is introduced with a description, even if all of his/her attributes don't end up in the story. It just lends you an idea of what that character might do in various situations, so it's like a "side" reference if you will. Fortunately Chris has already done one of the other major steps for us which is to build the world or environment/background in which the story will be told. My point being that the following description is not intended to be directly inserted into the story, it is only a character description.

absolutely no problem with that at all, Z: in fact, it leads me to suggest that you might find a way into a story through yer engineer and so use him as the POV character for that tale.

i have an interesting concept to throw in, if anybody fancies it:

clearly you can "bundle" similar sheaves together - ie there are fractional differences between them. in such cases, once the VV (Visiting Vessel) has been through the "bundle", statistical theory would suggest that the crews of the first ship developed in each of the sheaves will be very similar to each other. perhaps with minor personality/background differences, but possibly the "same" people. so in Z's example, in each sheave there is probably a Hal Langenbright of one kind or another. what if Hal A decided to stay in Sheave D for a while and encountered Hal D's colleagues/family? what consequences if Hal D returned to find himself usurped by Hal A?
and what if i stop eating cheese late at night?
 
We live in a sheaf, not on a timeline, with quantum fuzz at the lowest level.To us, all choices seem binary, but actually, at a sub-atomic level, there is no need for the decision to be absolute. Irreconcilable differences lead to a split, but there are actually tens of thousands of essentially inentical Hals, all doing the same thing, whether they're in Luxembourg, on the Euroship (is that definitively RAH? I'd have expected the Europoliticians to call it the 'Jules Verne' or some battleship name, just so it was obvious they weren't Americans) or on some destination sheaf.

If the origin sheaf splits while they are away, they will come back to both of them, or all of them if it's multiple. Since this is happening all the time anyway, it shouldn't disturb them in the least. If there is a radical split on a sheaf they're visiting, which causes there to be two sets of returnees, the difference in their experiences will be sufficient to cause a major split in their 'home' sheaf when they return, so they will all go on as if nothing has happened (a minor split is likely to be absorbed in the ship sheaf)


Ancient history?

Chrosponarivilkion was human. Certainly his skin was dark browny-red, almost liver coloured, his hair distribution and the difference in length of his fingers would make him noticeable here, but no doctor would have hesitated in having him as a patient.

In any human society he would have been recognised as a genius. A dreamer, certainly, who could not be trusted to leave his sleeping pad without his sister's ministrations, but a mathematician unrivalled in the Freelands, which talent combined with a rare one of being able to visualise how his equations and formulae related to the behaviour of atoms and sub-atomic particles, and a mind directed in the direction of 'reality'.

All of this would doubtless have produced nothing more than forests' worths of incomprehensible theses, if it hadn't been for his collegue Harnochlamerion, head of the mechanical engineering department and his regular companion at – well, think of them as music concerts, it's easier than explaining sonosculpting – his friend, who was also a dreamer.

It is difficult to be a dreamer in Mecheng, but Harn had perhaps been infected by his companion,and was now capable of flights of fancy that would have graced any storyman (he had a sideline in writing speculative histories for a popular magazine, if that tells you how far gone he was) And he had several classes of hard-headed, practical – oh, call them graduate students – for whom he had to find challenging assignments.

So, when the 'Weak Affinitive Force' grew out the head of the head of Abstruce Relations (Pure Mathematics?), it didn't take the standard route into 'Local Cosmology' (Theroretical Physics, as near as may be) where it could have been safely debated and bled dry over a century or two, but fell into the crude, practical hands and flexible minds of a pack of young, bored problem-solvers.

"The basis of the theory, Harn, is that when the state vector collapses it does not produce a unique solution, but a sheaf of near identical lines held together by affinity, but with internal structure. As these are identical down to quantum level, we can experience all of them, and not detect their multiplicity. When the deviance from the norm becomes too great, the choice point merely generates two sheaves, which from that instant on tend to diverge, as the weak affinitive force drops off not as the square of the distance, but the fourth power, indicating that field extends into two supplementary dimensions. If we can manipulate the WAF, using weak nuclear force, which we can modulate..."

Harn had no difficulty by now in translating the abstruce cosmological terms into the equally strange way in which he saw the universe, and thence to the practical viewpoint of his students.

"But if we can alter the probability of quantum divisions, we can increase the output of our power plants ten times. Fifty times. Chrospo, you'll be a hero."

"More than that; we can search the local sheaves for somewhere it's already been done, and bypass all the development steps."
Harns mind did a contotionist trick, and came out of it nearly understanding what his companion was talking about.
"And then we could search for sheaves in which any conceivable problem has been solved. Needle in a haystack, as in most sheaves it won't have been, but we can trade the solutions we find between the different sheaves, and pay ouselves a salary from what we make."

Harn's jaw dropped. His friend had come up with the potential for more wealth than any man in Freeland had ever owned, and he talked of a 'salary'. Still, it was for engineers to be practical; if he started a company with each of the students having one share, Chrospon with a large non-voting block, himself and a lawyer holding the balance... They'd need a direct link to the registration office, and the great thing was, it wasn't only totally legal but everyone came out ahead, even the people in the outlying sheaves who came up with the ideas.

The university would want a cut, too; only reasonable, with the amount of their equipment used tobuild the prototypes. But like most technical institutions they already had contacts with the registration office, and the legal staff; it might be easier to work through them from the beginning.

* * *
A year later, an exceedingly ugly prototype manned vessel was rolled out to the university's park. It contained a gas turbinr generator, requiring earplugs of the occupants, shock absorbing seats, controls salvaged from scrapped personal vehicles, and could hold four people. It did not look like a revolutionary discovery; 'a piece of junk slung together by students as a prank' was a better description. They'd discovered with the first, toy sized prototype that the plus and minus sign in the transit equation meant that the mass was exchanged, rather than exported; a heap of rock on the floor had put the thing below gound level when the automatic return operated. They'd had to dig it out. Several other unmanned models failed to return at all, but this, the first manned attempt, was being floated on the fish pond, so itcouldn't get trapped, and only water would come back.

"You can't stop me going; it's my invention, my theory. I have to go"

"I'm sorry, Chrospo, but that's exactly why you can't go. You're far too important to risk on an engineering lash up, and besides, you can trip over the lines on the road. Until we can build a bigger ship, we can't spare someone to look after you, and we're going to need real money for that, which this trip's going to provide."

This argument had been decided, months ago, but Chrospon had been going into the gym and training (to the shocked astonishment of his other aquaintances, especially his students) and had lost a purk and a half of mass, improved his breathing and built some muscle tone onto a flab that he'd been content with since infancy. He knew he wasn't the explorer type, but this was his baby they'd be taking away. He couldn't see that it was the baby of all the students round him who had put their time, energy and love into it, and were now excluded too, or even those who'd gone on to work, keeping their precious single share certificates in banks, or nex to their hearts in wallets.

Obviously the wheels clogged in the muddy water, and everyone got wet and dirty before the metal egg was floating on the pool. The intrepid explorers wriggled throgh the hatch and into the interior, a flapping valve produced a smoke ring of unburnt hydrocarbons, then the surface of the water was a mass of conflicting ripples, but no ovoid. A wading bird strode over, unafraid of the watching humans, to investigate the disturbed mud. Looking at where the craft wasn't any more didn't seem to be doing any good, so the assembled team looked at each muddy other.

"Two days, minimum, before they can get enough charge on the capacitors to come back." observed an unpleasantly practical student "and even if we were allowed here after dark, which we're not, even if most of us have tried it..." Her teeth and eyes were just visible in the waning moonlight, the rest of her a shadow among shadows "the keeper's not going to be happy at people who use 'keep off the grass' signs as levers to move a hot water cylinder."

* * *


Again, too tell, and a long time infodumping before the action can start (they've got to get back, raise money, build a better craft and set out again before getting caught up in an unpleasantly militaristic sheaf, that decides to invade all its neighbours and build a massive, multiworld empire) but I hope I can get the physic through in the spoonfull of sugar.
 
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this'll have to wait for sunday for me to digest as i'm thoroughly pooped, but:

RAH name - no, not definitive, i just needed names to hang the story on (which explains the first names of the two mathematicians :D)

i hadn't considered the possibility of having two returning vessels if a timeline split....so Hal A1 and Hal A2 both return to find Hal D with his feet up....
....but the VV will never realise that there is an identical vessel returning to a split origin timeline...?
my brain hurts.
 
Hal might find a shower a day difficult aboard the Euroship; they're critical on weight, and it's around eight litres of water per person. This tends toward sponge baths.
It's an idea he would have to get used to, that's all. His fascination with the project would likely override his fear of discomfort.

Is he still touchy about female companionship? Because the Scottish representative, specialist in the lower rigging, which handles tethers, but also a sort of bosun's chair system that lifts people and goods to and from the airship with ropes and motors, is a strapping wench who had to be physically dragged off the third person in training who said "Winch me up, Scotty" or near equivalent.

(Come to think of it, perhaps I should write her out of the crew; just too dangerous)

She would not be a problem for Hal, because he would not be the least bit interested in her. Afraid maybe, but not interested. He tends to be interested in the quieter types more like himself who are just as terrified of relationships as he is. (go figure) If he does end up with someone by the end of the story it would be just short of a miracle, but hey - that's what's referred to as a story "arc".

Ancient history?

So does this mean to say that these are not the two mathematicians in our story or did you read Chopper's suggestions another way?

In other words - If the background you gave was ancient history, obviously it's fuel for the story, but I'm trying to understand when and where the story actually begins, and if these characters are in it or not.

Moonbat: Can we get a fix on some of these things (when and where the story starts, who's in it, the general direction of the plot or, at least whatever elements we can glean so far- like a summary), or should we wait and let this process of development continue for awhile? (or nail down what we can and change it later if necessary?) I'm open - I don't really care if this takes a long time. :)

- Z.
 
So does this mean to say that these are not the two mathematicians in our story or did you read Chopper's suggestions another way?
no, this reads as an "origin story", i think - but could be the reason why there are 2 mathematicians - because there always have been.....
Moonbat: Can we get a fix on some of these things (when and where the story starts, who's in it, the general direction of the plot or, at least whatever elements we can glean so far- like a summary), or should we wait and let this process of development continue for awhile? (or nail down what we can and change it later if necessary?) I'm open - I don't really care if this takes a long time. :)

should it be a strictly linear project with a pre-defined set of objectives/plot? or should Moonbat set up the rules, fill the sandbox with sand and toys, and then let everybody play in it as they will, acting as the Responsible Adult?
i'll go along with either, but i agree: once we've got a good idea of how the universe(s) are shaping up, we should probably set parameters for writers too.
 
Sorry Chopper, I just realized, you may not have seen or if you had, don't remember that Moonbat was going to be "The Editor" of this project. I suppose the possibility exists that he would disappear, and then we'd have to carry on somehow (as if that were hard or something), but the point was for there to be someone in charge of organizing things, and also because some of the text could get lengthy, we might just post short things here but send to Moonbat to have it "bound".

I actually see another potential for Chris' latest addition. I think it would make and interesting prologue.

no, this reads as an "origin story", i think - but could be the reason why there are 2 mathematicians - because there always have been.....

Sorry, Chap but I'm not familiar with the term "origin story" and if the "there always has been" thing was a joke, I somehow missed it.

- Z.
 
Sorry; ancient history is just that. Probably about a century ago, in the culture that first invented the translocator, and everybody in that story (which, due to a long train ride, is now about twelve thousand words) is now dead and forgotten. It isn't even the culture the visitors to OTL came from, at least one and possibly more 'hubs' back.
The technology is far more primitive than even the first of our vessels, real prototype stuff, as I thought that would give a better basis for the physics.

It is not part of the main story arc, as I suspect my Australio-Nippon ship not to be; I just grab an idea and run with it.

While I could have described the technology textbook style I thought story (even infodump story) was a better medium.

And if there are bits left over when the book comes out, or the series gets shown on TV, or Hollywood buys it out (whichever comes soonest) which don't fit in the main theme, but don't actively contradict it, we can always produce a companion volume, "Bringing in the Sheaves" (great big grin, wider even than :D)
 
No Australio-Nippon ship?! That sounds a little unfair...:p

I really love what you guys are doing here (when the crash happened this was one of the threads I was really sorry was lost), and though I'm not a big sci-fi fan, this particular premise has really captured my imagination. I would love to be involved, I'm big on writing characters in particular...

However, I don't want to intrude on the awesome foursome, so please, feel free to decline my request - I won't take it personally.

Either way, keep up the good work!
 
Sorry Chopper, I just realized, you may not have seen or if you had, don't remember that Moonbat was going to be "The Editor" of this project. I suppose the possibility exists that he would disappear, and then we'd have to carry on somehow (as if that were hard or something), but the point was for there to be someone in charge of organizing things, and also because some of the text could get lengthy, we might just post short things here but send to Moonbat to have it "bound".
yep, it's just the way i worded it, i think - i'm up to speed :)
Sorry, Chap but I'm not familiar with the term "origin story" and if the "there always has been" thing was a joke, I somehow missed it.

- Z.
origin story is a comic-book thing: see here. the mathematicians thing: i reasoned that there should be 2 mathematicians aboard our ships to check each other's calculations, while chris has created 2 maths/science boffins who designed the science in the first place. perhaps our ships have 2 mathematicians in reference to those two...?
It is not part of the main story arc, as I suspect my Australio-Nippon ship not to be; I just grab an idea and run with it.
likewise the Heinlein stuff i've written - at the moment it's a ship rather than the ship.
No Australio-Nippon ship?! That sounds a little unfair...:p

I really love what you guys are doing here (when the crash happened this was one of the threads I was really sorry was lost), and though I'm not a big sci-fi fan, this particular premise has really captured my imagination. I would love to be involved, I'm big on writing characters in particular...

However, I don't want to intrude on the awesome foursome, so please, feel free to decline my request - I won't take it personally.

Either way, keep up the good work!

i say the more the merrier. especially when it comes to writing the actual project.

s
 
as a point of interest - there is mention earlier of a period of time spent "recharging" between jumps, in case of landing in dodgy territory. does that mean that the ships have juice to spare In Case Of Emergency? (a one-step retreat switch?) otherwise if they hit a suspicious or hostile crowd, they'd be stuck.
 
Perhaps ther would be some kind of "transdimensional momentum" (although I don't know why), so that it would take less energy to just move on to the next sheaf rather than retreat? Of course I know that now you're playing a statistical game, and you have to ask: How many jumps until I hit a "safe sheaf"? ;)
 
as a point of interest - there is mention earlier of a period of time spent "recharging" between jumps, in case of landing in dodgy territory. does that mean that the ships have juice to spare In Case Of Emergency? (a one-step retreat switch?) otherwise if they hit a suspicious or hostile crowd, they'd be stuck.

It's quite difficult using part of the energy of a collapsing magnetic field; it's a bit like a gas discharge, all or nothing. I suppose you could put in a second set of coils, with enough energy to do a minimum jump. But then, you could only navigate back accurately if you went back through your danger world (although you could be anywhere on the planet, geographically, so if you ran into trouble over Milton Keynes, you could shift to a nearby sheaf, fly physically to Tashkent, recharge main and auxiliary coils, shift back to the sheaf you didn't like then shift back to Tashkent OTL...

But it's probably safer to shift somewhere nobody's going to get worried about you appearing (like the middle of the Atlantic) and only contact the inhabitants after you're fully charged.
 
i'd suggest (if Moonbat agrees): interested parties post a brief descriptive paragraph here for others to read, and also send full details to Moonbat? some may be inspired by seeing what others are doing, after all.

I was thinking (I do that sometimes) that we could do our own private "critiquette" section on this thread, posting excerpts of what we were doing, for comparison and comment, so we could be certain we weren't working at cross purposes, and at the same time keeping this thread moving (lest we forget), interesting our potential reader base, and perhaps even persuading others to submit ideas.

I know I'll change my stories when I read other people's, integrating their lead characters as support roles, putting references to other people's adventures (I believe in the "Thieves world" collaboration everybody had to pony up a description: – physical, psychology, specialities, history, habitat – of their lead character(s) which was available to all the others; but it's a bit late for that now (unless you consider my main character as the universe – you can't claim I aim small.)

Perhaps I will write up those descriptions (most of my characters are place holders for the time being, so it wouldn't be excessively onerous) but not in this post (and should it be posted, to try and encourage more contributors, or PMed to those who've already indicated an interest?)
 
I think it's a great idea Chris; Would it be parallel to this one, or is there such a thing a a sub-thread at this level (would most likely require the assistance of I-Brian or someone like him.)

I have to admit, I haven't done much on this, I was hoping some one would take the lead, but it seems like Moonbat is busy, or maybe he's waiting too. I suppose its an issue inherent in this kind of thing. If I got a sudden burst of inspiration, I might start off in some beginning direction with the the story, but so for Nada, Zip, Zilch, Cerro, naught, nil, noll. Well, you get the idea. So if the stream starts to flow, I'll let you know. All I can say at the moment.

- Z.
 

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