Played the FFXVI demo. Really liked it... but a starting price of £70 is still something I'm less than delighted with.
Thanks! I'll give it a look, but as with all Alien-based stuff, the games are very hit-and-miss. Alien: Isolation and the 2000 Alien v Predator are great, but the others that I've played have been ropey. It might well just be too big for my PC - anything larger than 40GB is pushing it.
By the way, I played Disco Elysium recently. It seemed to be a stylish point-and-click adventure, with some extra mechanics involving the lead character's confused mind. Apparently it's a real work of art but to be honest, I couldn't really see what the fuss was about.
Definitely giving off Football Manager vibes (The 1982 ZX Spectrum version is burnt into my mind!)I've been playing Open Wheel Manager (I think probably so-called to avoid any litigation regarding F1 trademarking).
I bought it for under £6 from GOG so wasn't too worried if it turned out to be a turkey but, luckily, it's not too bad. Driver names and teams are fictitious but you can pretty much guess who the teams are supposed to be. I believe you can change the driver names within the game.
It's very far from perfect with simplistic graphics - but remember, this is coming from somebody who shouts at a spreadsheet (Rule The Waves 3) despite loving that spreadsheet dearly.
I suppose to give a comparism graphics-wise, think Championship Manager.
The mechanics are fairly straightforward. You have a racing team and a budget. You need to develop the car, negotiate contracts, find an engine supplier, drivers, engineers and designer. If you wish (and I wish) you can go to races, which is a 2D representation of dots moving around a track. If you don't want to, you can just get an instant race result.
Overall, I'm quite enjoying it but suspect I will get bored with it fairly quickly. There's just not that much for the player to do and it looks like every season will be the same repetitive steps. There doesn't seem to be any random events generator (you could have a driver get injured or maybe contract disputes, maybe even team mates fallout and do the dirty on each other, maybe you could have data stolen by a rival team or be able to protest a result).
Another criticism is race day. Qualfying is automated and then you get to pick the tyre strategy at race start. You have a selection of tyres and their probable lifespan. You also get to set fuel load (despite this not being a part of F1 for many years, it still exists in this game) and then you have the weather. The problem with all this is, say you decide to change your strategy halfway through the race (e.g. rain ends quicker than expected) but can't remember the probable tyre life of your preferred option then you're up **** creek with no airgun. You only get that info pre-race and there seems no way to access that info during the race. You have race engineers so why not have the ability to ask them for advice?
I think I'll get a few days fun out of this and hopefully a patch will come along and improve things