I recently made a big mistake. Because Xenonauts 2 is still in development, I've decided to wait a while for more updates before indulging in a full campaign. I've played it for a couple of hours and everything seems fine but I don't want to find I commit and then discover a stumbling block part-way through the campaign. With that in mind, I decided to re-install X-COM Enemy Unknown. It's a game that gave poor first impressions but maybe I was wrong.
Nope. I wasn't wrong. First of all, I really hate all the video cut scenes with all the blah blah blahing. As Vasquez said: all I need to know is where they are.
I also dislike the 'commander to this place, commander to that place'. This game leads you by the nose to every single thing and there's no way out.
It looks like a strategy game with a tactical combat phase but its not. The strategy side is welded to rails and there's very little room for manouvre. Proof positive that not everything that quacks and waddles is a duck.
There's no way to just go where you want when you want because once the caption telling you to go to a specific area comes up, you have no choice. For instance, I like to check out and equip my soldiers in the base and not at the mission screen but I can't do that because yet another caption has come up telling me to go to engineering or whatever. You can't overrule this caption and the only place possible is to go where you're told to go. I've even discovered that it's impossible to quit the game until the sequence has run its course.
I'd suggest the makers would have been better off doing away with the base side of things altogether and just releasing a tactical combat model with a number of scenarios but they can't even get the tactical side right.
Tactical combat has been dumbed down considerably. There are no time units to juggle. Instead you get a system that looks like it was designed by Fisher Price. That wouldn't be so bad if the thing actually worked well but it doesn't. Here's an example. I knew there was an alien taking cover up ahead and I couldn't get to a position for a clear shot. I decided to put a soldier on overwatch. Next alien activity phase, it stands up, steps out of cover and shoots my guy. What the hell was my soldier doing? Getting his thrills out of reading Xenomorph Monthly when he was supposed to be watching for this particular alien? The user interface is just a mess and there seems to be no way to set a comfortable perspective. Each turn I zoom out to the level I want and next turn the game zooms back in to its default. I have to go through this rigamarole every single turn. There are no options to fine tune stuff like this. All the options are extremely limited and I think it was a mistake to use the Unreal engine for this game because it has obvious limitations for this type of game.
Overall, I really, really, really hate this game now and the only good thing about it is I got it dirt cheap in a sale. Of all the X-COM style games, this is the second worst. I'd say the UFO games of a few years ago were probably worse.
The most important thing this game fails to do is to answer that age-old universal question: why does everybody seem to like this game?
I'm just really glad I never paid full price for it.