The levelling issue would be nice to address as well.
While I can appreciate why they used it in Oblivion, it just means once you become level 20+ it starts to become boring because most everyone you fight has Daedric or glass armour - there's no longer anything to covet - and enemies were always a challenge to your level - I mean, really, a goblin cave filled with only goblin warlords and shamans?
At least low-level characters had something to look forward to...
But finding equipment above your level was always thrilling at low level (ie, Umbra's ebony armour and Azani Blackheart's glass armour), and finding low level creatures to kill when you're high level was always fun, too.
While I can appreciate why they used it in Oblivion, it just means once you become level 20+ it starts to become boring because most everyone you fight has Daedric or glass armour - there's no longer anything to covet - and enemies were always a challenge to your level - I mean, really, a goblin cave filled with only goblin warlords and shamans?
At least low-level characters had something to look forward to...
But finding equipment above your level was always thrilling at low level (ie, Umbra's ebony armour and Azani Blackheart's glass armour), and finding low level creatures to kill when you're high level was always fun, too.