DISCUSSION THREAD -- October 2022 -- 300 Word Writing Challenge #47

I started mid late eighties on the red box and ran the gamut until I discovered Warhammer Fantasy Roleplay in the early nineties. That is still my favorite game of all time. And its generally what I prefer for my home brew crap too. The career compendium is the single greatest book ever created for a game. LOL Well that and the two realms of chaos books.
 
I started mid late eighties on the red box and ran the gamut until I discovered Warhammer Fantasy Roleplay in the early nineties. That is still my favorite game of all time. And its generally what I prefer for my home brew crap too. The career compendium is the single greatest book ever created for a game. LOL Well that and the two realms of chaos books.
I went from AD&D2 > Call of Cthulhu > Warhammer I > GURPS > Warhammer II > RuneQuest > Savage Worlds > Dark Heresy > Pathfinder > Warhammer IV > Starfinder > DND5e.

Warhammer I is my fave for grim n gritty. Savage Worlds for the easiest to get into and play.
 
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I went from AD&D2 > Call of Cthulhu > Warhammer I > GURPS > Warhammer II > RuneQuest > Savage Worlds > Dark Heresy > Pathfinder > Warhammer III > Starfinder > DND5e.

Warhammer I is my fave for grim n gritty. Savage Worlds for the easiest to get into and play.
Warhammer III blew my mind, not for its Warhammer which was terrible but for those dice and how they used them later in Star Wars and finally in GENESYS. They are definitely not for the uncreative but to be able to turn every roll into a story element and open up avenues you were not originally considering is just AWESOME. So I used Warhammer III for my home grew world because of those dice and they totally did the job. Now for years since I have rolled around in my head a way to combine Genesys dice with FATE aspects and CHIPS... SIGH Some Day.
If you played Savage have you Tried DEADLANDS?
 
Just posted. I can't even imagine what everyone else m

Warhammer III blew my mind, not for its Warhammer which was terrible but for those dice and how they used them later in Star Wars and finally in GENESYS. They are definitely not for the uncreative but to be able to turn every roll into a story element and open up avenues you were not originally considering is just AWESOME. So I used Warhammer III for my home grew world because of those dice and they totally did the job. Now for years since I have rolled around in my head a way to combine Genesys dice with FATE aspects and CHIPS... SIGH Some Day.
If you played Savage have you Tried DEADLANDS?
My bad, I meant WHFRP IV. Never touched III, the game mechanics seemed not quite right. Plus it was damn expensive to get in the UK.
 
Definitely. I'm astonished by the outstanding writers who enter these challenges. BTW, nice to meet you.

@Luiglin Were you trying to tell me something, my friend?
I was going to ask if you could get me some chocolate from the snack bar but then remembered that I'm diabetic :LOL:
 
That's fair for a cursory explanation in the most analytical way possible.
That's what I was going for, so I'll take it, haha.
Anyone WH 40k?
I've never played TT 40k, but I've played a few of the video games (Dawn of War 2 was fantastic) and I've read a few of the books (slowly working my way through the Horus Heresy series right now). Something about the grimdark scifi lore really tickles my gizzard.
 
@Stable .... For Your Own Good .... writes us a tale about youth, growing up, and longing for what was lost.

@Starbeast .... The Fear From Hell ..... Writes us a story which emphasizes that the dark power in the world is overpowered when faced with truth and faith.
 
Starbeast: The matter-of-fact narrative style of this Gothic tale, reminiscent of Victorian accounts of fantastic encounters, allows the reader to accept extraordinary events as real. Similarly, this restraint, where others might have gone for a full Grand Guignol effect, allows the story's moral theme to come across effectively.
 
I went from AD&D2 > Call of Cthulhu > Warhammer I > GURPS > Warhammer II > RuneQuest > Savage Worlds > Dark Heresy > Pathfinder > Warhammer IV > Starfinder > DND5e.

Warhammer I is my fave for grim n gritty. Savage Worlds for the easiest to get into and play.
Good track record, that. Loved TTRPG (before figures and boards became de rigeur). Started in '82. Stopped in '11.

Never got round to playing W40K, but love Harlequins (have troupe: Masque of Isha's Grace) and work on Eldar titans to relax from writing.
 
My bad, I meant WHFRP IV. Never touched III, the game mechanics seemed not quite right. Plus it was damn expensive to get in the UK.
W3 mechanics are trash when it comes to Warhammer. I actually never used it in the OLD WORLD setting. I used it when DND 4th edition was out as a alternative to those terrible cumbersome rules in a home brew game.
Warhammer will always and forever need to be CRUNCHY so an elegant system like GENESYS will never work. Star Wars was a much better property to try it out on.
 

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